We are going to take a slight detour from the Guardians of the Galaxy this week and look at a new comic from Actuality Press that may ring a few bells. Next week we'll get back to our retro review of the space-travelling heroes.
A while back, Sam Johnson, creator of The Almighties, asked me to review The Almighties#1 as well as Geek-Girl and Mr. Mash-Up #0. He recently contacted me as The Almighties are back with a Zero Issue! While I was not super impressed with issue #1, let’s see how issue zero shakes out. But first, the official stuff from Sam himself:
A while back, Sam Johnson, creator of The Almighties, asked me to review The Almighties#1 as well as Geek-Girl and Mr. Mash-Up #0. He recently contacted me as The Almighties are back with a Zero Issue! While I was not super impressed with issue #1, let’s see how issue zero shakes out. But first, the official stuff from Sam himself:
The
Almighties #0 is out now - along with a chance for newcomers
to catch up on the team's debut adventure in The
Almighties #1 new Limited
Variant Edition – both available at www.actualitypress.com
Artistically,
the cover is better than that of issue 1 in my opinion. While it is still a team shot, the overall
drawing is much better this time around.
Though the “team” concept seems a bit fractured as no one looks happy or
very trusting of one another. Regardless,
Juan Ramirez does a decent job of drawing each character, and the inking and
coloring just add to the quality of the illustration. I really enjoy the clarity of the Almighties
logo as well. It is instantly iconic and
something that should remain relatively unchanged, regardless of the media that
the Almighties may inhabit in the future.
8/10
Writing:
Despite
the fact that this is a zero issue, the events actually take place after those
of issue one. The first thing we get is
an abbreviated origin of Maxi-Tron (I’m sorry Sam, I can’t read that name
without thinking of Maxi-Pad). I’m not
really sure where that fits in the grand scheme of things, but I am always down
for a good origin story. Johnson does a
good job of managing a multitude of artists by giving each one of them a
specific story to tell. Some are more
successful than others, but the fact that he splits the art duties up in this
way helps to ensure that there isn’t a strange and abrupt transition between
pages, it all feels more natural.
Johnson also does a good job with the issue as a whole. By utilizing the tried and true “tell me
about your teammates” way of storytelling, we are able to learn the origins of
the various members of the team in a more natural manner. While this way of doing this is far from
revelatory, the fact that Johnson doesn’t take the easy way out of just telling
the origins shows that he has thought about the book and how he wants it to
flow.
Unfortunately,
most of the meat and potatoes of the stories themselves aren’t great. Nite Fang’s story (written by Mike Gagnon)
doesn’t really do much besides tell us that he was a jerk that was bitten by a
werewolf. There is very little backstory
contained in those two pages that would make us really care about the
character. The Ms. F story, while not
really an origin, is just…odd. The
dialogue is a bit unbelievable. It’s
almost like he’s trying to make it conversational, like how real people talk,
but it comes out a bit forced. The
origin of Mason is two panels and a bunch of dialogue, again, not really making
me care too much about the character.
That’s the problem. In an issue
that is supposed to be a re-introduction of the characters, we don’t really
wind up caring too much about any of them.
This
takes us to the new character, Wayne Winston.
The fact that his origin story takes up so much space is a blessing and
a curse. While it causes me to start to
care about him as a character, it shows what Johnson could have done with the
other characters. The final story
revolves around Stefanos. After an odd
introduction to his character (something tells me getting a blowjob behind the
counter of your restaurant violates all sorts of health codes), President Obama
comes in to offer an opportunity to Stefanos.
In issue one, Agent Coleslaw is killed in the big fight at the
conclusion of the book. Obama wants
Stefanos to go back in time, using a cosmic cube with a reset button
(seriously?) on it and prevent this from happening. Stefanos accepts the mission, goes back in
time, and fails miserably at his assignment.
At
first, I thought it was silly to even have him go back in time if he was going
to fail, then I thought, you know what, showing that the superhero doesn’t
always save the day isn’t a terrible thing.
Then, when I saw how Johnson ended the story, I not only understood why
he wrote it the way he did, but I disliked it even more. By going back in time, Stefanos upset the
timestream enough to get George W. Bush elected to a third term. Hardy har har… That’s some low hanging fruit you’re picking
with that one. It’s neither original or
funny, unfortunately. IN all honesty,
instead of going for the easy joke, he could have spent those extra pages
filling out the origin stories of the Almighties.
5/10 – While the way the story is told is good, the content,
be it the actual stories themselves or the way they are written (sometimes I
don’t know if Johnson is trying to write a specific dialect or if he just
forgot to proofread) is not up to par.
Art:
The
only thing I can say, is that if Juan Ramirez had drawn the whole book, it may
have pulled everything together and made up for some of the glaring weaknesses
in the script. Unfortunately, while the
art is not terrible, it is not inspiring at all. While I do like the cartoonier art of Graham
Pearce’s contribution, that is unfortunately the highlight of a lengthy
book. Pearce does a decent job in his
storytelling as well. In fact, most of
the storytelling is good throughout the book, it’s just the general artwork
itself that doesn’t hold a lot of appeal for me. Could it be a matter of taste? Sure.
I will say though, the lettering is dicey throughout. There are many times I had to read things
multiple times as they were unclear the first time around (something you never
want to have to do).
I will
say this though, the drawing of Bush at the end of the issue is pretty spot on.
5/10 – No one is winning any awards here, but they put a lot
of work into the book and it shows. They
should be commended for their efforts even if the results weren’t perfect.
Overall: 5/10 – Even
if I saw this book on the shelf in a comic shop and picked it up, I probably
wouldn’t have bought it based on the art.
After reading it, there are some good things here, there’s the seed of
competent storytelling and a couple funny moments. But it was mightily inconsistent. I am looking forward to the further
adventures of Geek-Girl though, as I enjoyed that book.
No comments:
Post a Comment