That's right Shrimpophiles! The first Eat @ Shrimpy's art book is ready to roll. Covers collects the cover art for the first twenty-five major storylines (over half of which haven't been revealed yet) as well as the covers for the first five trade paperbacks (the first two will be released this holiday season).
You're getting thirty-two full color pages on glossy paper stock for only six dollars (plus shipping). Can you believe that!? Normally something like this would go for at least $6.50! What a steal!
If you would like to order this piece of Eat @ Shrimpy's history, just email me at shrimpman53@yahoo.com or find me on Facebook.
As an added bonus, if you purchase Shrimpology (ordering info to your right) you will get a copy of Covers absolutely FREE! Buy three, one for you, one for your mom and one to prop up that table that's been a little wobbly, you know, the one in the dining room that you never use because there's no tv in there, but your wife had to have it...that one.
Thursday, July 31, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #44
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We open
on Aleta carting around the rest of the Guardians in an energy bubble, why they
couldn’t just take the Guardians’ ship I’m not 100% sure. Thanks to Aleta and Vance having yet another
lovers’ quarrel we get a slight recap of recent events, including the Beyonder
and Bubonicus. We then get a close up on
where the Guardians are heading, to Centauri IV, the home of Yondu.
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Anyway,
at the end of the issue guess who pops up?
The one and only Starhawk, because plotlines couldn’t get any more
convoluted.
Next issue: it’s Starhawk vs. Aleta in a battle no one cares
about.
Wednesday, July 30, 2014
Tuesday, July 29, 2014
Clutch at the Westcott, Year Two
Clutch
came back to town on Thursday night, so what else was I going to do? Brandon and I headed over, and despite trying
our best to be late, were right on time.
The first band we saw was called Elephant Mountain, a local Syracuse
band that was actually quite good. They
had a heavy Southern Rock feeling to them, a metal Skynrd if you will, and
really seemed to be having a good time on stage, enjoying the opportunity
provided to them. I would honestly see
them again, and for way longer than the twenty minutes they were given here as
the opener. If you like good music in
general, and especially if you’re a fan of supporting the small, local bands, I
would definitely suggest finding their music on Amazon or itunes. They even have a song dedicated to
firefighters, which tickled Brandon’s fancy, being a firefighter himself, and
made him a fan right away. He purchased their most recent album and after listening to it a couple times, they are really good! They aren't the good live band but loses that magic in the studio kind of band. Elephant Mountain brings it no matter where they are. I plan on seeing a lot more Elephant Mountain shows in the future.
The
next band up was American Sharks.
Ho-Lee-Fuck they were terrible.
Their opening song stole the riff from “Blitzkrieg Bop” and did nothing
good with it, while their second song borrowed quite liberally from Black
Sabbath (“Children of the Grave” if I remember correctly) and also failed to do
anything good with it. Brandon made it
through one song before leaving, and I made it through one and a half. We stepped outside and hung out for the rest
of their set, and seeing the line of people exiting the theater during that
set, we weren’t the only ones that disliked their “music”. Seriously, I’ve seen shitty cover bands with
more talent than those three jokers. The
fact that Clutch picked them to travel the country as their opener makes me
wonder what the fuck they were thinking.
Was a monkey with a cowbell too expensive?
Anyway,
after an extended wait (seriously, the stage was set by 940 and we were waiting
until at least ten for Clutch to come on) the moment was at hand. All of the energy and polish that I’ve come
to expect from Clutch was on full display. Neil Fallon was at his manic best, bouncing
around on stage, all hand gestures and gyrations, while the band were a perfect
balance of standing completely still (seriously, Mick Mars looks at these guys
and wonders if they’re alive) while still injecting energy on the stage with their playing. The technical prowess of this band is second to none, it is seriously a joy to watch the artistic mastery of these guys on their instruments. The set itself ran for around 90 minutes,
with the highlight being that they mixed it up from last year. There were a few holdovers from that show
(“Electric Worry” to close things out, as well as “Earth Rocker “ and “Cyborg
Bette” from the Earth Rocker album) but a good portion of the other songs were tunes I had yet to hear live, the
highlights being “DC Sound Attack” ( a personal favorite) and “The Elephant
Riders”.
While I
was not a huge fan of the long wait for Clutch to take the stage, once they got
there they did not disappoint. I have a
feeling that next year if they come back I won’t make the same mistake of
getting there even close to on time (unless Elephant Mountain is playing). I
would suggest going to a Clutch show if you can, the energy that they have up
on the stage is unparalleled. For
those of you in Central New York, check out Elephant Mountain as well, you
won’t be disappointed.
Monday, July 28, 2014
Friday, July 25, 2014
A Sure Thing
Do they sell beer that large? Something tells me if they did it wouldn't be in a big mug.
Though, if anyone was going to be able to develop the Hulk-Strength to adequately consume the beer in the mug, it would be a thirsty homeless man.
Thursday, July 24, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #43
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Well,
it’s still drawn by Dale Eaglesham, so there’s that. I don’t particularly care for his work in
general, but aside from that, let’s see how it goes. We open on Woden, son of Thor, who has
apparently also inherited Thor’s hammer.
Thor’s hammer, if you remember, can only be picked up by someone that is
deemed worthy or holding said hammer.
Apparently Woden is now worthy, and he wastes no time in putting that
hammer to use in attacking Loki and Composite.
While Woden handles the big guns, the rest of the Guardians get to work
on dealing with the rest of the Inhumans.
In order to contain the defeated Inhumans, Talon creates a “mystic
bubble” which is basically a forcefield jail cell, which raises the question…where
the hell has that power been all along?
He could have used that two issues ago and the Inhumans would not have
been an issue. Oh comics, you’re so
silly.
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We make
another short detour back to the planet of The Remora to wrap up that silly
storyline and prompt us to ask why this was even a thing yet again.
Back to
Asgard, Loki and Woden are still fighting and just as Loki seems to get the
upper hand, here comes Aleta to save the day.
So not only was she able to complete whatever silly business she had on
the planet of The Remora, but she was able to get all the way back to Asgard in
time to save the day…sure. This comic is
becoming a bit silly when it comes to its use of the Aleta, and honestly if
Gallagher can’t find a way to use her effectively (and believe me, he hasn’t
shown he’s capable of doing that yet) then the whole series will slip even
further downhill.
Thor,
Woden and Odin all come together and banish Loki and the Inhumans to the Black
Canyon (is that the Asgardian version of the Phantom Zone? I assume so.)
Everyone is reunited and happy, except for Vance because he sees
Heimdall kiss Aleta on the hand. He gets
all butt-hurt about it even though those two haven’t really been an “item” for
a long time. Just as he is getting pissy
and telling everyone to get back to the ship, Aleta jumps in, says no, and
transports them at the speed of light to…somewhere.
Next issue: find out where they were transported and whether
Vance can stop being a little girl and let Aleta go.
Wednesday, July 23, 2014
Tuesday, July 22, 2014
Fishing for Quality Dining
This
last weekend, the wife and I were doing a little charity work in
Rochester. Upon completion, we went out
to eat, settling on Bonefish Grill in the Eastview Mall. At the Taste of Syracuse last year we sampled
the bang bang shrimp, so this seemed like a good opportunity to see how the
rest of the menu stacked up to that delectable experience.
First
of all, as soon as we got there we were greeted by two hostesses, one old and
one young. The young one seemed nice
enough, smiling the entire time we were at the door. The older woman, however, gave us the worst
eye-fuck you can imagine. She looked my
wife and I up and down like we were the scum of the earth and how dare we come
to her restaurant. My wife was wearing a
long, spaghetti strap dress and I was dressed in a t-shirt and shorts with a
baseball cap on (my usual summer attire).
The look on this woman's face from the moment we walked through the door was
about as unwelcoming as I have ever seen.
Once we sat down I asked my wife if she saw the look that lady gave me
and she brought to my attention that she did it to her as well. I wanted to ask this old twat what her problem was and
why she felt so superior? She was, after
all, a hostess at a restaurant…in a mall, but I kept my mouth shut. What a great way to start out the experience
though.
We
ordered the bang bang shrimp appetizer to start us off. It was okay.
At Taste of Syracuse it was delicious, covered in that spicy cream sauce
that is often imitated but never perfected.
Here, the shrimp were nice and crispy, but the sauce was barely
there. Not only that, but it was heaped
high in a small casserole dish (like a large ramekin) that was only half
shrimp. The other half was just
lettuce. I would rather have the shrimp
piled on a plate than have it mounded on top of lettuce for no conceivable
reason whatsoever. I am definitely in
the camp of “don’t put something on the plate if it does not need to be
there. Unnecessary garnish is wasteful
and ridiculous in my opinion.
For dinner,
my wife ordered crab cakes while I had the fish tacos. The crab cakes were probably 90% meat which
is a tasty ratio, except they fell apart into crab pieces as soon as the fork
hit them. They tasted pretty good and
the remoulade that came with them was outstanding. It was a bit overpowering when consumed in
conjunction with the crab cake though as the subtleness of the crab was easily
masked by the remoulade. The fish tacos
were tasty as well. The (I’m assuming)
tilapia was well masked by the rest of the taco fixin’s. The mango salsa was the most prevalent flavor
on the taco, but the lime crema and cilantro were nice touches as well. The fish did leave an aftertaste that
lingered long after the rest of the ingredients were gone from my palette, but
it wasn’t that unpleasant.
In all,
our waitress was very good, very welcoming, and the food was okay but not
great. I’m not sure if I would eat here
again, at least not at this particular location, but it wasn’t terrible by any
stretch of the imagination.
Monday, July 21, 2014
Friday, July 18, 2014
Thursday, July 17, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #42
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Right
away we get our first check mark in the “negative” column as Kevin West has
been replaced (temporarily) on pencils by Dale Eaglesham. This isn’t the end of the world as Eaglesham
is a competent illustrator, but it sucks that West can’t capitalize on his best
cover to date by featuring equally exciting interiors.
Anyway,
let’s see how the story holds up. We
start with a quick recap of everything that’s been going on the last issue and
a half, including throwing in the fact that Mephisto is pissed off because he
can’t find his daughter Malevolence.
We pick
up the action with the Guardians showing up on the rainbow bridge of Asgard,
ready to fight the Inhumans and prevent them from destroying the fabled city of
the Norse Gods. We then focus in on fat
Thor, who does absolutely nothing to Loki, to the point where Loki is pissed
that Thor has taken the real sense of victory from him. If you could finally beat regular Thor after
so long, how would it feel to beat fat Thor, a shell of his former self? In the process of getting knocked out (and
Loki taking off, a very “I’m taking my ball and going home” kind of move) fat
Thor drops his hammer. This wouldn’t
seem like a big deal, but after he drops it, Talon just goes over and
nonchalantly picks it up. If you know
anything about Thor, it’s that his hammer can only be picked up by those
worthy, and the only one worthy for pretty much ever, has been Thor himself. Does this mean that Talon is now worthy? Nope.
It just means that this hammer is a fake, something to stroke Thor’s ego
a little. This is something that Lady
Sif, Thor’s wife tells us. She also
regales the tale of how Thor himself became unworthy of wielding the hammer.
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Back in
Asgard, Loki and the Inhumans are winning, about to deliver the killing blow
and planting Loki firmly on the seat of power in Asgard, when who shows up but
Woden, son of Thor, wielding his father’s hammer. Let me say, before we close, that where I really
like the character designs for the Inhumans, Woden looks like a reject from the
Masters of the Universe toyline. I’m not
super impressed.
Next: Woden strikes, and fat Thor eats a cheeseburger.
Wednesday, July 16, 2014
Minibar
Because really, what else is there to do in New Jersey but drink and forget that you're in New Jersey.
Tuesday, July 15, 2014
Late to the Party Video Game Review: Mario Kart 8
Generally
I wait until I have beaten a game to give you the review, which is why you have
yet to hear anything about Darksiders 2
and Wonderful 101 (I’m working on
them, I promise). With Mario Kart 8, I feel like I have played
enough of it, despite just recently purchasing it, to do the game justice with
a review.
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I went
home and fired up the game and it was like an old friend greeted me. I had Mario
Kart for the Wii, though that was stolen from me along with the system last
year, and I have the 3DS version as well (one of Logan’s favorite games). Hell, I remember when I was younger, Mario Kart on the SNES was the only game
my father would play with us, so to say that Mario Kart and I have quite the history would be an understatement. Nintendo games in general and Mario games specifically are the kinds
of games that are perfect for families, perfect games to share with your
children, and because of that I would have recommended this game before I even
started playing it.
Now
that I have played through a good portion of it (six different “cups” totaling
twenty-four races) I can easily state that this is some of the most fun I have
had playing the WiiU. Now, I’ll be
honest with you, I haven’t played the WiiU much, and I sure as shit haven’t
explored much in the way of its full capabilities yet either, but Mario Kart 8 might just wake me up in
that respect. I have only played New Super Mario Brothers WiiU and Wonderful 101 on the system and while
both were nice games, they didn’t really overwhelm me in any way. Mario
Kart 8 did that in spades though. I
was blown away from my very first race in terms of the graphics and the
gameplay. The graphics were beautiful,
taking full advantage of the WiiU’s HD graphics to make every bit of the
scenery as vibrant and breathtaking as possible. The controls are easy to use and respond well
regardless of whether you are using the traditional joystick method or the
motion sensor (both options available on the gamepad).
The
major difference (selling point?) of Mario
Kart 8 is the inclusion of “hover craft” mode. Unfortunately I didn’t see this utilized to
any great degree within the races I participated in. There are some instances where you can drive
along the walls, usually collecting coins or speed bursts along the way, but
more often than not, that mechanic is utilized along the general track, and
because you are looking at the race from the perspective of being behind the
racer, it doesn’t change much. The
initial view of the racetrack is impressive, seeing the track go from
horizontal to vertical and back again, but beyond that it doesn’t give you a
different feel when you’re actually racing.
The
courses in Mario Kart 8 are
interesting and inventive. They feel
similar to other Mario Kart courses
but only because of the amount of tracks I have raced on since the inception of
the series. The construction and slight
nuances in the new courses are wonderful to behold (I’ve run into more than one
wall while marveling at my surroundings).
As in every newer Mario Kart,
the tracks are split between brand new tracks and old tracks, reimagined for
the new system. This is one of the first
times I have seen those tracks completely reimagined. Usually it’s just a matter of updating the graphics
and making things a bit smoother for the new system. With this edition of the game it looks like
Nintendo upped their game and recreated the standard tracks, using the same
premise as the old tracks but completely reinventing them so they feel brand
new.
Mario Kart 8, like all of the Mario Kart games is chock full of
replayability. Beyond just the standard
of there being no real end to the game, no end boss or something of that
nature, Nintendo gave you goals, things to unlock as you progress within the
game. The inclusion of coins on the
track give you ways to unlock parts for your carts (as well as giving you a
speed boost on the track itself) making the customization of your ride a
constant thing. In order to see how this
customization effects the attributes of your kart, just hit the + button. The ability to unlock other characters is fun
as well. My wife and I, even if we
didn’t want to race the next race, couldn’t wait to see who we unlocked by
beating the previous “cup”.
I’ll
have to admit, the best part of this game was that I was able to bring it home,
pop it in the system, give a controller to my wife and five minutes later,
after choosing our characters and some cart customization we were literally off
to the races. We played for a good sixty
to ninety minutes and had a great time doing it. She even won a couple races!
Whether
you have kids or not, Mario Kart 8 is
a perfect addition to your WiiU collection.
If you don’t have a WiiU yet, this is the game you were waiting for,
trust me.
Monday, July 14, 2014
Bad Memories
I remember driving through Atlantic City back when I lived in New Jersey, the juxtaposition of the bright lights and "happy" people with the filth and garbage that was literally within walking distance was jarring. In all fairness to Atlantic City, it is probably pretty similar to any and every bigger city, but it still left quite the impact.
Friday, July 11, 2014
Can You Smell That Smell
Those are two very distinct smells to pick out of a crowd. Sluggy obviously has a highly developed sense of smell.
Thursday, July 10, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #41
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We
start out with Talon chasing Composite through the caves in the moon, except
Talon sucks, so Composite takes him out pretty easily, with the impact of Talon
on the ground jarring loose his Guardians star. Talon is presumably carried away by Composite,
and the Guardians happen upon his star as they go and look for him. The Guardians are also concerned about Aleta,
but more in a “where the hell is our other teammate” kind of way. This makes for a great segway into seeing the
battle between Aleta and Loki take center stage. The two heavyweights trade blows until Loki
encases Aleta in a crystal which knocks her out.
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The
action now turns to the rainbow bridge to Asgard, where Heimdall comes across
Aleta and arouses her from her slumber.
When she is fully awake she sees Starhawk standing over her and uses her
power to try and kill him. Starhawk
eludes the blast and it turns out that Aleta was tricked by Loki into blasting
a doorway into Asgard. At this point the
Inhumans show up to start their assault on Asgard, but who shows up to stop
them…Fat Thor!
Seriously,
it’s fat Thor.
Next Issue: Two words…fat…Thor.
Wednesday, July 9, 2014
Tuesday, July 8, 2014
New Music Review: Sebastian Bach – Give ‘Em Hell
Who
remembers Skid Row from the late 80’s?
Who remembers Sebastian Bach, the volatile frontman that was eventually jettisoned
from the band after three albums? He
actually has a solo career! Can you
believe that? It hasn’t been great or
garnered a lot of attention, but he’s plugging away at it just the same. His newest release Give ‘Em Hell follows in the steps of his previous efforts, to the
point of being derivative. You would
think this would be hard to do considering the fact that he has had different
musicians backing him up on each record, but they manage to accomplish it in
spades here.
The
musicians involved all do a great job, and Bach is still a good vocalist, even
though he has decided that screaming is more important than singing when it
comes to his solo career, but the simple fact that it feels like I have heard
all of these songs before on subsequent Bach albums lead me to not care too
much for what this album contains. If
none of the songs can stand out in the album they’re in, much less from any of
the albums before, then I find it hard to get excited. The fact that I kind of fought with myself in
terms of whether or not I actually wanted to drop the $12 fir this album shows
how much confidence I had in it to begin with.
I don’t
dislike this album, and it actually sounds better with each subsequent listen,
but it does say something that the best track on the album “Rock and Roll is a
Vicious Game” is a cover of an old April Wine tune. The rest of the album is one large sonic mass
that is ok, but not great. If any of the
songs come up in a random playlist, I won’t skip them, but I don’t see myself
seeking out the tracks from this album.
Monday, July 7, 2014
Invitation
My assumption is that most people share Sluggy's reaction when they are invited to New Jersey for any reason.
Friday, July 4, 2014
Stats
About a month ago, I got a spam email from 'Eat This Not That' that included a link to this slideshow/article.
It immediately occurred to me that this was a perfect opportunity to do something different with the strip,
to go off on a tangent if you will.
All of the "slides" are courtesy of Eat This Not That but the reactions are pure Shrimpy.
Enjoy.
Thursday, July 3, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #40
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The
Guardians gather in their mission room/break room/lounge and Talon gives them a
little more in depth lesson in his origin and that of the Inhumans’ plight in
general. After seeing all of that we
switch over to Loki’s moon-base where he the trickster God has dispatched
Composite to deal with the new arrivals on the moon. Like the good little minion that he is,
Composite doesn’t let the Guardians get that far into the caves before
attacking them. He begins by snaking out
his hair (like the Inhuman queen Medusa) to entangle them. This tips Talon off as to who could be behind
all of this as Composite, in dramatic fashion, reveals himself.
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The
Guardians are gathering themselves after being seemingly buried in rubble by
Composite (courtesy of the power-set of the Inhuman Gorgon). Which leads to another classic line to close
out the issue (Gallagher is on a roll in this one) “Well I hope that
long-haired freak’s been paying his Inhuman insurance premiums because he’s
about to find out what it means to mess with the Guardians of the Galaxy.”
Next Issue: We find out how much an Inhuman insurance
premium actually is? It can’t be much,
right? I have to imagine if Loki is your
boss, he doesn’t give you vision or dental either.
Wednesday, July 2, 2014
Bullies
About a month ago, I got a spam email from 'Eat This Not That' that included a link to this slideshow/article.
It immediately occurred to me that this was a perfect opportunity to do something different with the strip,
to go off on a tangent if you will.
All of the "slides" are courtesy of Eat This Not That but the reactions are pure Shrimpy.
Enjoy.
Tuesday, July 1, 2014
Late to the Party Video Game Review: Diablo III
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We got
our wish, and with Nik’s review of the first few hours of gameplay (one of the first articles on this site), it looked
like a wish fulfilled to the highest power.
Nik picked up the PC version of Diablo
III when it first came out, I decided to wait and grab the console version
(360) as I’m not much of PC gamer. I
have to admit, I couldn’t wait for this game, holding off for as long as I
could to let the price go down a little first (I still find it hard to stomach
$60 for a game) and eventually grabbed it around the beginning of the
year. I jumped right into it with both
feet and soon found myself covered in waves of nostalgia. I remembered the gameplay, I recognized the
surroundings (to an extent) and the prospect of fighting Diablo again had me
raring to go. Unfortunately that
excitement turned into tedium as the hours of gameplay grew. I forgot just how much of a grind the
original two games were, or how linear everything was. I am not a huge, open-world game fan (for examples
of that just look at anything Rockstar puts out), but this game was incredibly
linear, as in, turn the viewing angle slightly and it would feel like Super Mario Brothers. Even the exploring that you did do, in a
clearing or a large room in a castle was completely unnecessary as you really
wouldn’t gain anything from the experience.
One of
the major downfalls of this game (and it was apparently only in the console
version) is that the inventory system was reduced to the generic list of items
that we see in any of the other fantasy-genre games. One of the things I loved about the first two
games was the innovative inventory system.
You had a grid that represented your “backpack” and you could only carry
weapons/items to the point where that backpack was full. You could move things around to maximize
space but it often came down to “do I want to spend an extra six squares on a
shield or three squares on a sword and three potions.” That system had a very table-top RPG element
to it that I loved at the time and couldn’t wait to get into with this
iteration. To see that removed for the
console version seemed to take away what little originality was left in the
game.
This is
not a terrible game, despite the issues I had with it. The graphics are great, with the cutscene
graphics being exceptional, and the gameplay is solid. The characters are interesting, and the
choices are incredibly varied beyond just a different name and weapon-set. I chose to be the Witch-Doctor and thoroughly
enjoyed it. He definitely seems like the
kind of character that would be good for beginners as you can stay back and let
all of your summoned minions take the brunt of the damage, but he was fun to
play with nonetheless.
As I
finished the game, I was overcome with a sense of accomplishment that this game
I had slogged through for quite a while was finally done. I was, however, also overcome with a feeling
of “that’s it?” The final boss, Diablo,
was incredibly easy, one of the easiest of the game, to be honest. It’s not like I was maxed out in terms of my
level either as I had just crossed level 30 (with the cap being 50 I
believe). However, after dying multiple
times with the other bosses, I was able to dispatch Diablo fairly quickly and
easily.
Co-Op
multiplayer in this game is relatively fun but not overwhelmingly so. It is nice to play with someone (in this
case, my son Jake) who is seeing this terrain for the first time, to go back
and forth with him sitting next to me on the couch as we slog through dungeons
and fight hordes of enemies, but multiplayer on its own doesn’t bring much more
to the table, and honestly, if it wasn’t for Jake I probably wouldn’t pick the
game back up.
Where
nostalgia in Legend of Zelda helped
ease me back into Hyrule, nostalgia in Diablo
III made it feel like a game built for 1998 that was just delayed for sixteen
years in its release. If you can find
the game at a cheap price, scoop it up for the experience, but at this point,
games like Dragon Age, or The Elder Scrolls have long since passed
Diablo by.
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