On a few occasions, my brother Nik has sent me the text for strips. Most of those are longer and will make good Sunday strips once I get around to putting them together. This is one that Nik wrote that we were able to fit into a daily format. It's nice when someone else understands the "voices" that inhabit my characters, makes me feel better knowing that those voices don't speak to just me.
Monday, December 9, 2013
Friday, December 6, 2013
A New Business Venture
Around two months ago, my girlfriend's sister made a suggestion that I start painting wine bottles and selling them, given the amount of said canvas that I had available it seemed like a good idea. I had never really considered myself a painter before this, and had mostly only dabbled in the medium. At the urging of my girlfriend, and the promise that she would handle the business end of it all, allowing me to focus on what I do best, I jumped right in. Below you have the fruits of that labor with the creation of Broken Hand Wine Design, a new venture to sell those wine bottles. I do have some inventory available (much of which you will see below) but the majority of the business boils down to: you tell me what you want painted on a wine bottle and I will do so. No job is too big or too small and my turnaround time is relatively quick (depending on what it is you want), with many of the bottles taking only a few days from start to finish.
There are many themes available; from Halloween:
Musicians:
Sports Teams/Logos:
Christmas:
Miscellaneous (and I paint on things other than bottles!)
You can find ordering information either by contacting me here on the website, or if you want to do it all official-like you can go over to Etsy. Just make your selection or your request and we'll go from there. I have a few more designs in the hopper that I will post once they are done, but feel free to throw out a request or two.
Thanks in advance for your patronage, and for supporting smaller vendors that give you a unique product with every purchase.
In addition to online sales, I will also be at various craft fairs in the area as they come up, starting with the Mexico Christmas celebration in Mexico, New York this weekend from 9-3. You can come out and purchase from the inventory I have on hand, or you can make your request at that time. I look forward to seeing you there!
BJ Reveal
Is it a bit of a stretch? Maybe. Go back and read the previous BJ-related strips though, it kind of makes sense.
Thursday, December 5, 2013
Not So New Comic Review: Guardians of the Galaxy (1991) #13
In the
future, Ghost Rider rides a flaming space motorcycle with pointy teeth. The good news is that he is not Nic Cage, so
you’ll have to take the good with the bad on that one.
This
issue opens up on two staples of Guardians comics (it’s only been thirteen
issues and we have Guardians staples!) training and pathos! The focus of this edition of whiny girls with
super powers is Vance Astro (naturally) who is still complaining about not
being able to live up to the example Captain America set. Pay attention to the fact that Captain
America has been dead for a thousand years and no one remembers him except for
Vance. He could literally do anything he
wanted, say that’s what Cap would do, and no one would really have a reference
point to call him out on it. Is that
what he does though? Nope. He lives up to his own ideal of his idol, and
we get to read the whiny exposition when he can’t throw the shield just like
Cap used to.
While
Vance is doing this, Nikki and Charlie are running diagnostics on the ship,
trying to find out where the bomb planted by the Stark in the last issue is
located. You would think that everyone
would be lending a hand in this endeavor since, you know, a bomb is on board,
but I guess that only requires two people.
Nikki lets Charlie know that she realizes that he gave her the fire
flower (not from Mario Brothers) last issue and that it was a sweet
gesture. Of course that doesn’t mean
anything in terms of those two reconciling, much to his chagrin, but it is
still a better moment than Vance’s “Aw man, I can’t throw the shield just like
Cap used to, I’m a failure!”
The
action shifts to Starhawk and Aleta as they share their own moment. Starhawk is apparently diverging quite a bit
from his predestined timeline and the split from Aleta is causing him to phase
out of reality (much like Marty McFly in Back to the Future I assume). In a moment of pure creepiness Starhawk then
talks about reclaiming Aleta (he says this to himself obviously) as if she was
a lost Pokemon. We cut from there and
just to bring things back to normal, get to peek in on Yondu being super-emo
yet again. Thanks Yondu, good talk.
We cut
back to Charlie and Nikki, who are still the only ones on the ship doing any
work and see that they have found the bomb.
It’s in the gym, which just so happens to be where Vance is. Aleta comes in to tell him that Starhawk has
given her his blessing to go bang the old man in the containment suit and
then…Ka-Boom. The bomb explodes.
Finally,
halfway through the comic we get what we were promised on the cover…Ghost
Rider! This iteration of the flaming
skull is fighting the Universal Church of Truth (while hiding amongst them in
his mortal guise of a priest). He thinks
that the Guardians’ ship is reinforcements for the Church of Truth, so he sets
off on his flying flaming motorcycle to intercept them before they can do any
damage.
Hold
up, it’s been awhile since we heard from Force, so in Valentino’s grand
tradition of the slow burn, we get a page devoted to Brahl striking a deal with
Malevolence (I’m assuming) so that he can get revenge on the Guardians…for
beating Force earlier? Maybe? I’m not really sure. Force beat the Guardians but the only reason
Vance got the shield that they were fighting over was because he understood it
was just a symbol and not something that had any tangible powers. Maybe the Guardians did something to Brahl
without knowing it? I guess we’ll have
to wait to find out.
Cut
back to the ship. Everyone is worried
about Vance but he comes floating back into view as Aleta encased them both in
a light bubble when the explosion hit, saving them from the blast. As they go about starting to repair the
damage done to the ship, they see something coming on their radar, it’s Ghost
Rider. Starhawk flies out to confront
him and explain to him that he is mistaken about the intent of those on board
the ship. Ghost Rider won’t have any of
that because apparently the Spirit of Vengeance doesn’t listen to reason. Ghost Rider dispatches Starhawk by stabbing
him with his bike (no, really) and the rest of the Guardians move into action,
readying their weapons. They blow up his
motorcycle but he reforms it because he can do that. Vance tries to explain that nothing will
really harm him, so Aleta decides that, because aside from Starhawk she’s the
most powerful on the team, she should go talk to him. She said most powerful, not most persuasive,
but maybe her feathered hair will have an effect on the Spirit of
Vengeance.
We cut
back to Starhawk, who looks to be on fire from Ghost Rider’s bike-stab and he
is rolling around to put out the flames.
I don’t think stop drop and roll really works in the vacuum of space or
on the flames of eternal damnation, but thanks for being a role-model for the
kids. Being stabbed has also had a
different effect on Starhawk as he is no longer “the one who knows” or as he
puts it “I no longer know”. So at least
we won’t have to hear that catchphrase anymore.
Aleta
goes out to talk to Ghost Rider and he somehow decides to listen to her (must
be the feathered hair). Martinex sends
Replica to her room because she is too young to fight Ghost Rider apparently. She turns into a moth and flies off. The Guardians get ready to fight Ghost Rider
until they all realize that they both have the same goal in mind, freeing
people from oppression. However, before
Ghost Rider can utter a “my bad for stabbing one of you guys with my bike”
Replica turns from a moth back into herself and cries about how Ghost Rider is
evil and must be killed. Of course she
is wearing the symbol of the Universal Church of Truth which sends Ghost Rider into
a hissy fit where he basically dooms everyone else. Way to go new girl.
Next
issue we get the fallout from new girl’s tantrum. It’s almost guaranteed at this point that
Aleta and Nikki won’t invite her to the initiation pajama party.
Wednesday, December 4, 2013
Tuesday, December 3, 2013
Video Game Review: Skylanders Swap Force
You did
it again, Activision, you got me to drop a good chunk of change on a game and
its accessories. My boys have had quite
the fondness for all things Skylanders since the first game came out two years
ago, so it was a no-brainer that I was going to pick this one up. How does it hold up though? Is it as good as the last two games in the
series, and does it warrant the money necessary to complete it? Let’s find out.
The
game itself is reasonably fun and in the same vein as the previous two
releases. My favorite thing about this
game (and all of the Skylanders games
for that matter) is the characters. The
amount of detail and creativity in the sculpts themselves make this game stand
out from all others. I like to reward
creativity, and Skylanders is a game
that takes that creativity to a new level.
We all have our favorite characters in a video game that features
options, be it Blanka or Ryu from Street
Fighter, Sub-Zero or Scorpion from Mortal
Kombat, etc. but here we get to hold our favorite characters in our hand,
to study their sculpts, and better yet, to level up that character to make him
the best that he can be. There is a level of personal commitment to
this game (as well as the obvious financial one) that is unmatched anywhere
else. It’s like Pokemon, yes, but you don’t get to take your individual pokemon
with you when you catch them. Sure, they’re
in your game, but you never get to hold them in your hand, and the individual
pokemon, in my mind anyway, do not even come close to the detail and individuality
of the various characters in any of the Skylanders
games.
The main upgrade in terms of
gameplay has to be the ability to jump within the console game (you always
could with the DS releases). You may
think this is a silly thing to make a big deal out of, but it was something
that was severely lacking in the first few games. Toys for Bob, the developer of Skylanders: Spyro’s Adventure and Skylanders: Giants did an admirable job
of compensating for the lack of that particular ability, but it always felt
like something was missing in those games.
Now, with the ability to jump, the game does feel more complete, and
this actually helps to make Swap Force
feel less repetitive than it could have been.
It was a good, but short, game with a generic and overused plot.
Let’s
call this what it is though, a money-making venture by Activision. That is the only way to explain the annual
offerings, the constant collectible characters (many of them reposes of
characters from earlier versions) as well as the new gimmick with each
successive game. This is not a bad thing
as long as the games don’t get stale and dip in quality, as long as the game is
worth the substantial financial investment.
Is this game worth that investment?
Not really, and here’s why.
The
main problem with the Skylanders
franchise has always been the release cycle of the toys associated with
it. Some of the toys are hard to find,
with a few not released until six months after the release of the game. While an inconvenience, it is not really an
issue because the game can be completed to nearly 100% with the day one
releases. Swap Force, however does not have that kind of luck. Sure, the basic story can be completed with a
regular character, one you get from the starter pack, or one you have on hand
from the previous games will do the trick.
The thing that makes Swap Force unique is the swappable characters, the
characters that have their tops and bottoms held together by magnets and you
can switch them around to create new, interesting combinations. They have absolutely no bearing on the game
itself, but they are part of the Skylanders
mythology and are therefore important to collectors. What the Swappers offer is access to
minigames and in-game collectibles that go towards achieving 100% completion on
each level. Unfortunately, the game came
out nearly two months ago and in waves one and two, a complete set of Swappers
(ones that could access all of the areas in the levels) have not yet been released. By the time wave three is released (in a few
weeks from what I hear) those that have already bought the game for anything
other than a Christmas present will have played through it, and, when they are
faced with the fact that they cannot access certain areas, may get fed up with
the game, not bothering to go back to it, and possibly not picking up the next
waves of characters. Will collectors do
so? Of course. Will people that have yet to open the game
before Christmas morning do so?
Probably. Will everyone
else? That’s highly debatable and a big
risk to take.
The
other issue is one of oversaturation. A
new release every year along with a metric ton of new action figures to buy
will most likely cause people to burn out on the series (along with continuing
to raise the prices of the individual characters with each new installment – a
dick move if I ever saw one). Just like Guitar Hero, Activision is going to
drown consumers in product until they say “to hell with it” and find something
new. Personally, I am almost at that
point myself. If these companies want to
continue to take my money, they should at least offer a better product in
return.
Monday, December 2, 2013
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