Who foresaw a return of Liam Neeson? Certainly not the lawyer that sent me a cease and desist order...
Friday, May 30, 2014
Thursday, May 29, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #36
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Is this
the end of the Guardians though? Was
last issue just a back-door pilot for the Galactic Guardians to take over after
the death of the original team? Not so
fast, as Martinex and his quick trigger finger teleport everyone on board
before the explosion can incinerate them all.
I guess it’s a good thing that Bubonicus didn’t take up any more of his
time last issue. For the record, having
the whole original team die at the beginning of this issue and the Galactic
Guardians assuming the mantle of responsibility would have been a
groundbreaking idea. No one kills off an
entire team after thirty-five issues and no conceivable end in sight. Would it have caused an uproar? Probably.
Would it have been the freshest and best idea to hit this title in its
entire run? Absolutely.
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As
Firelord attacks we cut into the interior of the ship and see Charlie hooked up
to some machines in the med-bay.
Yellowjacket and Hollywood have a moment, as they were apparently
something of an item back in the day (when Hollywood was still Wonderman). We then see that Talon has gone rogue and has
flown out into space to deal with Dormammu.
Why it took this long for Talon, the only character with experience in
sorcery and a close relationship with Dr. Strange himself, to enter the fracas
I have no idea.
Talon
proves himself useful right away and the fight begins to turn in the favor of
the heroes. Back inside, Charlie wakes
up from his coma to the delight of everyone that is just watching what could be
their impending doom on the monitors.
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Next issue: With Dr. Strange
dead, where do our heroes go from here?
Can they all pool their powers again, this time through Talon so that he
dies off as well?
Wednesday, May 28, 2014
Attica 2
If that joke went over your head you haven't been keeping up.
Your homework is to go back and re-read this storyline, and no TV until you do.
Tuesday, May 27, 2014
New Music Review: The Kenny Wayne Shepherd Band - Goin’ Home
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Not
only does the band perform admirably, they also bring in guest musicians to
work with them including Robert Randolph, and one of my personal favorites
Warren Haynes. “Breaking Up Somebody’s
Home”, the song with Haynes, is by far the standout on the entire album. The interplay between Shephard and Haynes on
the guitar and Hunt and Haynes with the vocals is incredible, enough to make me
wish that these artists would collaborate more.
An entire album from this particular pairing would be the standout blues
album of the year, if not the decade.
The
musicianship is exactly what you would expect out of this group, with
Shepherd’s guitar work being a particular highlight (as expected). Hunt’s vocals on the classic blues tunes give
them a more modern feel while keeping with the original spirit of the
songs. Beyond that, there is not much
more to say. For an album that was
thrown together because the band apparently had an eleven day break in their
touring schedule it comes through as polished as an album that took years to
complete. This is a great album to add
to your Kenny Wayne Shepherd collection, or to a basic blues playlist as it has
everything you could want. Hopefully
within the next year or so we get some more original music from this band, as
well as hopefully that collaboration with Warren Haynes I mentioned earlier.
Monday, May 26, 2014
Friday, May 23, 2014
Sean Smash Puny Snake
As if you hadn't already guessed that the snake was under the wheels of the car.
Come on back next week for the final three strips in this storyline.
Thursday, May 22, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #35
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We
begin the issue with a quick recap of what happened at the end of last issue,
and jump right into the Galactic Guardians with page two. This, unfortunately, is where Kevin West’s
pencils take a swift nosedive to the prototypical Marvel “House Style” of that
time, something Herb Trimpe has massacred on many an occasion, as I’ve pointed
out.
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Ghost Rider
and Firelord, having recently teleported back in to the ship, teleport back out
because they “can’t stand for this indignity” or something altruistic like
that. We then learn that Bubonicus has
infected Mainframe with a computer virus, and no sooner are the two headstrong
pains in the ass outside than they are infected as well. Great.
It’s like we’re reading a Guardians of the Galaxy comic or something
with the utter futility of its team members.
Hollywood goes outside to grab the two incapacitated dumbasses and winds
up getting infected himself. Of course
while all this is happening, Martinex is having a meltdown because no one is
listening to him. He’s a giant baby, apparently.
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At this
point the Galactic Guardians realize that they were actually on their way to
help the Guardians of the Galaxy, so they should probably get moving on
that. And of course, they show up just
in time to see Dormammu blowing up the Guardians’ ship.
Next Issue: Are the Guardians dead? Was this issue just a backdoor pilot for the
Galactic Guardians to take over the series?
Will Kevin West’s de-evolution into Herb Trimpe 2.0 continue?
Wednesday, May 21, 2014
Tuesday, May 20, 2014
Masochist Music Review -
What can I say, I’m a masochist
when it comes to music. I like to have
complete catalogues when it comes to my favorite musicians. Sometimes this is a good thing (Alice Cooper,
AC/DC) but oftentimes it’s not. Not only
that, but I used to fall into the trap of hearing one or two great songs and
purchasing a whole album because of it, which sometimes produced a diamond, but
usually only coal. During this series,
we will dwell on some of the albums I have in my collection that are downright
terrible. I will re-listen to them all
and give you my impression of them.
Now this is only my opinion, so
don’t take it as gospel. If you like a
particular album in this series, let me know, we’ll open up a discussion about
it. I’m always open to discussing the
merits of any particular album, and if you have any suggestions (and especially
if you have the album itself and are willing to share your views) then let me
know and I’d be happy to add it to the list.
Album Name: Poison’d
Artist: Poison
Release Date: 2007
Why you bought it:
I’m still trying to figure that out.
I mean, I have other Poison albums, but combining a cover album with a
band well past its prime is a recipe for disaster.
First impressions: It
was okay for a cover album, but nothing special at all as the covers stayed
pretty true to the originals. In fact,
the covers themselves seemed a little tame, like Poison was just going through
the motions.
Impressions upon listening to it recently: The covers are still incredibly tame. “Little Willy” and Alice Cooper’s “I Never
Cry” are good, but the rest is generic karaoke-bar fodder.
Any saving grace?:
The two songs mentioned above but that’s it.
Was it worth the purchase?:
Nope, like most cover albums, this showed a steep decline in Poison’s
ability to make compelling music. This
is probably one of the main reasons we have yet to see an actual album of new
material from Poison since this dropped in 2007.
Monday, May 19, 2014
Without Authority
A crash in an Eat @ Shrimpy's comic can never be a good sign. Tune in Wednesday to see what that was all about.
Friday, May 16, 2014
Distrust For Snakes
I think we can all empathize with Bridgestone on this one, especially you small woodland creatures out there.
Thursday, May 15, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #34
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We are now back with the Guardians
as they experience more turbulence. They
again look outside and this time they see that it is Dormammu, the old Dr.
Strange villain, that has ahold of their ship.
Next Issue: It’s all Galactic Guardians all the time as
the Guardians of the Galaxy wait their turn.
Wednesday, May 14, 2014
Tuesday, May 13, 2014
New Music Review – Dio: This is Your Life
There
are a lot of tribute albums out there in the musical ether. Most of those albums are made with one thing
in mind: money. Record executives put
together as many relatively known artists as they can to cover a few of a
band’s greatest hits in order to get die-hard fans to shell out an extra twelve
to fifteen dollars for a “complete” collection (I’ve fallen into this trap a
couple times). No one is denying the
talent of the musicians compiled for most tribute albums, but it still doesn’t
look like much more than a cash grab for the record company at the very least.
Here’s how you put together a proper tribute album:
1.
You make sure that, even though you’re still
charging the full price for the album ($12.00), 100% of the proceeds goes
directly to the Ronnie James Dio Stand Up and Shout Cancer Fund. That’s right, 100%.
2.
You compile some of the best bands and artists
in the business to be a part of it. Look
at this list of the artists involved:
a.
Anthrax
b.
Tenacious D
c.
Halestorm
d.
Motorhead
e.
Killswitch Engage
f.
Metallica
And that’s not even the full
list! (the only thing that could have
made it better is if they somehow got the current Black Sabbath with Ozzy to
cover a Dio track).
What
you have, when all is said and done is one of the best tribute albums I have
ever heard. It doesn’t hurt that the
songs in their original form are so strong (pulling from not only Dio’s solo
work but also his time in both Black Sabbath and Rainbow). My favorite tracks are all of the Black
Sabbath covers (“I”, “The Mob Rules”, “Man on the Silver Mountain”) but there
is not a bad track in the bunch.
If you
loved Dio, or just want to honor his memory by doing something good for a good
charity (and getting something out of it besides just that warm and fuzzy
feeling) this is the album for you. If
you want to hear a great collection of metal music by some of the best in the
business, both past and present, this is absolutely the album for you. Hell, you can’t go wrong. Buy this album.
Monday, May 12, 2014
Friday, May 9, 2014
Thursday, May 8, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #33
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Now we
are back on the Badoon homeworld where, in his haste to help, Talon casts a
spell that doesn’t work quite as he planned, which basically means that Talon
is the Orko of the Guardians. That’s a
great title to have. The Badoon gears up
for a killing blow when all of a sudden Aleta shows up and blasts him. They start duking it out while the rest of
the Guardians stand around and watch, basically making Aleta Carmelo Anthony
and the Guardians the rest of the New York Knicks on any given possession.
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The
Guardians realize that they need the help of Martinex if Charlie is to survive,
so they set out on a course to find him.
Just as it’s revealed that they may not make it to Martinex in time
anyway because Charlie apparently has a massive blood clot in his throat that
is choking him, we get a glimpse at the ass of our surprise stowaway. We’ll have to wait until next time to find out
who it is in full.
Next Issue: We find out who the stowaway is and see if
she can help Charlie keep from choking to death.
Wednesday, May 7, 2014
Andrew Rose
Andrew Rose was modeled after Drew Rosenhaus, the football agent of Terrell Owens (among others). I conceived this storyline around the time T.O. was playing for the Cowboys and I was treated to seeing Rosenhaus in action. I figured if there was any logical representative of an agent in the animal kingdom it would be a snake.
Tuesday, May 6, 2014
Late to the Party Video Game Review: The Legend of Zelda A Link Between Worlds
Nostalgia
is a funny thing. It can either
transport you back to o a time and place and enhance your experience with
whatever media is doing the transporting, or it can transport you back in time
and make you think “why the hell was I so enamored with that?” Recently I have played two video games on
either side of that coin. A Link Between Worlds falls so far on
the positive side of that spectrum that I cannot recommend it with any more
vigor if I was being paid by Nintendo themselves. (The second game will be getting its own
“Late to the Party Video Game Review” in the upcoming months when I finish it).
I have
long enjoyed the Legend of Zelda games, my favorite being the original Game Boy
offering Link’s Awakening. All of my favorite Zelda games though
followed the same formula: a top-down camera angle, multiple dungeons and tons
of items to enhance my experience. The
stories have always been good, if not relatively formulaic, but they were just
a vehicle to get me to the dungeons.
Hell, at least Zelda tried to have a different story each time, unlike
Mario games which are still doing the whole “Koopa steals the princess, go
rescue her by beating up all his kids” thing.
I loved Hyrule, how it was an open world game, but not really. You had a direction and if you wanted to
follow it you absolutely could, but if you wanted to explore on your own,
that’s cool too. Side-quests were not a
part of the game (they were more like mini-games that had no real bearing on
your completion of the game aside from maybe giving you a piece of a
heart). You could find all of the heart
containers and be well equipped to fight Ganon at the end, or you could get the
bare minimum and still complete the game, no biggie. Many games have tried to replicate this feel,
but Zelda has always done it best.
This
brings us to A Link Between Worlds,
the most recent offering in the Legend of Zelda franchise and the first game to
utilize the classic top-down camera angle since 2005’s Game Boy Advance
offering The Minish Cap. I fell out of touch with the Zelda series for
quite some time as I didn’t really play a lot of Nintendo games for much of my
late high school and college years. When
I got back into Nintendo games, the Zelda series had morphed into the
over-the-shoulder camera view that I couldn’t really attribute to the series,
it never felt the same (though two people who’s video game opinions I trust
implicitly, my brother Nik, and good friend from high school Ian, have both
implored me to give them a shot). When I
heard that there would be a new Zelda game that utilized the mechanic that I
assumed was long since forgotten I was overjoyed. When I heard that it was going to be set in
the same world as A Link to the Past
(the lone Super Nintendo Zelda game) my excitement grew even more.
I
picked up the game many months after its release (unfortunately in the real
world, a mortgage trumps a return to Hyrule every time) and was blown away from
the opening screen. It took me back to
1992, providing that same sense of excitement and wonder that I felt seeing A Link to the Past and Link’s Awakening for the first
time. The best part was that I was a
more seasoned gamer this time around so I wasn’t as frustrated by the
difficulty of the Legend of Zelda series.
The game played just as I expected and just as I hoped it would. It had everything that I was looking for in a
Zelda game, from the multiple dungeons, items and characters that I remembered
from earlier games. I found the fact
that you could only rent items at first to be kind of strange, I was used to
finding them in the dungeons and keeping them, but this mechanic did put more
of an onus on doing everything possible to avoid dying (when you die all of
your rented items go back to the shop) and forced you to strategize a bit. Do you rent all of the items you can and then
try and go as far as you can or do you rent them piecemeal and do a little bit
at a time (a lot of it has to do with how confident you are in not dying).
The
fact that you can eventually buy the items is a welcome sight, and it makes
sense because the rupees in this game are plentiful. Of course it also helps that your bombs and
arrows are supplied by magic powder and not their own inventory like those
previous Zelda games. That way, you
don’t have to hope you find the item refills, you just wait until your
magic-meter replenishes itself. This
does take a bit of strategy out of the game in terms of conserving said items
as you’ll never run out, but I actually didn’t mind it. The graphics are similar to A Link to the Past but updated for the
3DS. The only problem I have is that
aside from Link and Zelda, most of the human characters look like someone took
the WiiU’s Mii-Maker and just threw a bunch of random characters together. The generic-ness of those secondary and
tertiary characters takes away from how well everything else was realized in
this game.
The
dungeons are not as frustrating as I remember A Link to the Past’s dungeons to be, but again, that may be because
it has been many years and many video game hours since I last played that
game. Regardless, there is some thought
that needs to go into the puzzles here, it’s not always flip a switch and
you’re done (with the tornado rod cave being the one that gave both me and my
girlfriend the most difficulty).
Regardless, the difficulty is not insurmountable and it actually adds to
the fun of the game. If I was able to
breeze through the game in a manner of hours, I would feel cheated (especially
since a Zelda game will never be sold for much less than its initial sale
price). Because the game provides a
challenge, and hours of entertainment on top of that, it is well worth the
price of admission.
The new mechanic is that Link can
travel between “worlds” (Hyrule and Lorule) through cracks in walls by turning
himself to a two-dimensional painting of himself. I was curious as to how this would work when
I first heard about it, but the mechanic is basically the same as A Link to the Past’s magic mirror, you
can only use it in certain areas that have the cracks, that’s all. The ability does come in handy for boss
fights as well as to complete some of the puzzles in the dungeons, so it’s nice
to see that the game designers really tried to utilize the 2D aspect for more
than just travelling between worlds.
While
this game is phenomenal in its own right, it is equally as frustrating because
of what it is. This is return to form
for the Zelda series, one that could, and should, be capitalized on by Nintendo
as their own titles for their systems (especially the WiiU) are few and far
between. Just picture A Link Between Worlds on your television
at home. Instead of looking at a tiny
screen on your 3DS, you could be controlling Link on the big screen, enjoying
all the care and detail that the designers put into this game at an enhanced
size. The 3D function on the DS does not
need to be used for this game (and I didn’t use it more than a few times just
to test it) so that would not be a huge deal.
Hell, make a brand new top-down Zelda game. Even if you want to release a regular
over-the-shoulder Zelda game every two years or so, release a top-down
nostalgic game in the interim years.
People will buy it, people will buy it the day it comes out and play the
shit out of it. Instead of releasing another
Mario game with the same tired premise and gameplay, let’s release something
everyone really wants. If Nintendo
really wants to reinvigorate its brand and become a player in the video game
wars then they should start to think about their brands, the ones they won’t
let anyone else touch, and really crank up production on those titles.
In
short, A Link Between Worlds is one
of the best games I have played in a long time and uses the nostalgia factor in
the best way possible. If you like old
Nintendo games, hell, if you like good video games in general, this is the game
for you. I could not give it a higher
recommendation.
Monday, May 5, 2014
Zzzzzz 2
Don't you hate falling asleep in the middle of a job interview? Don't you also hate that hardly any of these strips have backgrounds? I liked it while I was drawing it but looking back on it...bad form.
Friday, May 2, 2014
Tempting Fate
When your overnight crew has "roadkill" in the name, you should probably offer them a car whenever possible.
Thursday, May 1, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #32
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Now, in
a major shock, we jump again to Doctor Doom and Rancor’s mutants, where we
learn that it was Doom himself and not the Badoon that came up with realiteevee
after all. Doom used the Badoon so as to
stay in the shadows this whole time, but he was the one pulling the
strings. Now, his plan is to use the
mutants to reestablish realiteevee and continue to control the masses.
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On the
Guardians’ ship, Charlie beans down to the Badoon homeworld, and we see that he
beat Nikki and tied her and Talon up so that they couldn’t interfere. He shows up on the Badoon homeworld in the
their gladiatorial arena, sans hair, which was burned off in the fight with
Nikki (which explains the cover). At the
same time, the Captain Universe Badoon emerges and starts beating the crap out
of Charlie. When your opponent has the
power of the universe on his side, there’s really not a whole lot you can do,
and Charlie’s finding that out the hard way.
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Strange
and Vance are heading through the dark dimension, battling the mindless ones,
when they come out on the other side and see the Badoon crouching over Charlie,
ready to stab him with his own dagger.
Next Issue: Will Charlie be stabbed? Or is the Badoon merely going to clean up
Charlie’s bald head? Plus, there’s at
least a twenty percent chance Dr. Strange and Vance do something useful.
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