Who foresaw a return of Liam Neeson? Certainly not the lawyer that sent me a cease and desist order...
Friday, May 30, 2014
Thursday, May 29, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #36
After
our brief interlude with Bubonicus and the Galactic Guardians, it is time to
get back to the meat and potatoes of the story and see how the Guardians of the
Galaxy deal with the threat of Dormammu, Dr. Strange’s nemesis from our time
period. If you’ll remember back,
Dormammu hitched a ride on the Guardians’ ship when they were back in our time
period fighting the Badoon (you remember that whole silly storyline,
right? Don’t make me go back through it
all).
Either
way, the end of last issue came with a bang, or a boom, or whatever sound an
exploding spaceship makes in space…what, there’s no sound? Well that’s not
exactly a good descriptor is it? Last
issue came with a…silence. Yup, I like
mine better. Regardless of the
semantics, the Guardians were pretty much screwed at the end of last issue as
Dormammu made his presence known by blowing up their ship…with the whole team
still aboard, what a dick.
Is this
the end of the Guardians though? Was
last issue just a back-door pilot for the Galactic Guardians to take over after
the death of the original team? Not so
fast, as Martinex and his quick trigger finger teleport everyone on board
before the explosion can incinerate them all.
I guess it’s a good thing that Bubonicus didn’t take up any more of his
time last issue. For the record, having
the whole original team die at the beginning of this issue and the Galactic
Guardians assuming the mantle of responsibility would have been a
groundbreaking idea. No one kills off an
entire team after thirty-five issues and no conceivable end in sight. Would it have caused an uproar? Probably.
Would it have been the freshest and best idea to hit this title in its
entire run? Absolutely.
Well,
much to my chagrin, the guardians are still alive and kicking, except Charlie
who is knocked out from the fight with the Badoon. The happy reunion between the two teams is
broken up by the fact that something just blew up the Guardians’ ship (and is
still outside!) This is a fact that no
one, save Aleta seems to really be aware of.
After Aleta alerts everyone to their impending doom, the most powerful
members of the groups (Aleta, Phoenix and Firelord) spring into action. Now last issue, Phoenix became even more of
an all powerful being because he was shown to be able to cure the entire universe
of the plague created by Bubonicus. How
does he follow that up? By being the first one knocked out by Dormammu. I get it, Dormammu is a bad-ass, but a near
omnipotent being such as Phoenix should have made short work of him. This flip-flopping of how powerful Phoenix is
depending on who he’s facing is getting a little old.
As
Firelord attacks we cut into the interior of the ship and see Charlie hooked up
to some machines in the med-bay.
Yellowjacket and Hollywood have a moment, as they were apparently
something of an item back in the day (when Hollywood was still Wonderman). We then see that Talon has gone rogue and has
flown out into space to deal with Dormammu.
Why it took this long for Talon, the only character with experience in
sorcery and a close relationship with Dr. Strange himself, to enter the fracas
I have no idea.
Talon
proves himself useful right away and the fight begins to turn in the favor of
the heroes. Back inside, Charlie wakes
up from his coma to the delight of everyone that is just watching what could be
their impending doom on the monitors.
Speaking
of Doom, we head back to New York City of the thirty-first century and see Doom
and Rancor getting along. Obviously this
is all a ruse on Rancor’s part, but Batwing still gives her shit for it. Her response?
Attack Batwing and literally scalp him with her Wolverine-claw. So, word to the wise, Rancor doesn’t like
jokes.
Back to
the action in space, Dormammu fights back and shows everyone that he has
already captured Krugarr, the current sorcerer supreme. Ghost Rider attacks Dormammu but his assault
doesn’t really do much but piss him off even more. All is not lost though as Dr. Strange himself
shows up to save the day. Of course he
uses the old “our powers combined can stop this menace” that is the hallmark of
pretty much every team book ever.
Everyone’s powers channel through Dr. Strange and converge on Dormammu,
only for him to turn them around and straight up kill Dr. Strange with
them.
Next issue: With Dr. Strange
dead, where do our heroes go from here?
Can they all pool their powers again, this time through Talon so that he
dies off as well?
Wednesday, May 28, 2014
Attica 2
If that joke went over your head you haven't been keeping up.
Your homework is to go back and re-read this storyline, and no TV until you do.
Tuesday, May 27, 2014
New Music Review: The Kenny Wayne Shepherd Band - Goin’ Home
Kenny
Wayne Shepherd is one of the best guitarists of his generation, and his
vocalist, Noah Hunt has a quintessential “blues voice”. Because of this, any album that the two put
out is required listening. The fact that
Goin’ Home is just fifteen blues cover
songs and no original material doesn’t really hurt this as much as you would
expect. The band masterfully recreates
the songs by such blues contemporaries as Muddy Waters, Stevie Ray Vaughn and
BB King.
Not
only does the band perform admirably, they also bring in guest musicians to
work with them including Robert Randolph, and one of my personal favorites
Warren Haynes. “Breaking Up Somebody’s
Home”, the song with Haynes, is by far the standout on the entire album. The interplay between Shephard and Haynes on
the guitar and Hunt and Haynes with the vocals is incredible, enough to make me
wish that these artists would collaborate more.
An entire album from this particular pairing would be the standout blues
album of the year, if not the decade.
The
musicianship is exactly what you would expect out of this group, with
Shepherd’s guitar work being a particular highlight (as expected). Hunt’s vocals on the classic blues tunes give
them a more modern feel while keeping with the original spirit of the
songs. Beyond that, there is not much
more to say. For an album that was
thrown together because the band apparently had an eleven day break in their
touring schedule it comes through as polished as an album that took years to
complete. This is a great album to add
to your Kenny Wayne Shepherd collection, or to a basic blues playlist as it has
everything you could want. Hopefully
within the next year or so we get some more original music from this band, as
well as hopefully that collaboration with Warren Haynes I mentioned earlier.
Monday, May 26, 2014
Friday, May 23, 2014
Sean Smash Puny Snake
As if you hadn't already guessed that the snake was under the wheels of the car.
Come on back next week for the final three strips in this storyline.
Thursday, May 22, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #35
We’re
about ready for a break from the Guardians of the Galaxy, right? Lucky for you, this week we have the Galactic
Guardians on the slate in their own adventure.
Okay, I guess I should hold off on saying “lucky you” until we see if
this is any better than the regular Guardians’ adventures. Just be forewarned, the creative team is the
same as every other Guardians issue (post Jim Valentino) so while the quality
will be similar in terms of execution, let’s see what a fresh set of characters
can do to invigorate the duo of Gallagher and West.
We
begin the issue with a quick recap of what happened at the end of last issue,
and jump right into the Galactic Guardians with page two. This, unfortunately, is where Kevin West’s
pencils take a swift nosedive to the prototypical Marvel “House Style” of that
time, something Herb Trimpe has massacred on many an occasion, as I’ve pointed
out.
Once we
are reintroduced to the Galactic Guardians, they start to evaluate the threat
(from last issue, the threat is basically a hole in the universe, the origin of
which is unknown at this time. Marty,
the team leader and the guy that brought all of these heroes together, tells
everyone to stay together outside the ship until he can ascertain the threat
level. Phoenix, who is by far the most
powerful member of the group, just up and flies right into the mass of
nothing. This of course backfires and
knocks him out of commission as he flies right into Bubonicus.
Bubonicus
looks like a mini-Celestial (for those that don’t know, the Celestials are
giant space-gods, all with Jack Kirby designs.
A great idea but not well-utilized in my opinion – except for the
Earth-X storyline). Bubonicus has a
staff that infects the target with a disease, any disease really, but one that
is specific to that individual, so no mass antidote can be created and no one
is immune (including the universe apparently).
Being sick doesn’t bode well for Phoenix though as he goes batshit
insane, starting to eat planets, flare up like the demi-god that he is, and
flies off.
Ghost Rider
and Firelord, having recently teleported back in to the ship, teleport back out
because they “can’t stand for this indignity” or something altruistic like
that. We then learn that Bubonicus has
infected Mainframe with a computer virus, and no sooner are the two headstrong
pains in the ass outside than they are infected as well. Great.
It’s like we’re reading a Guardians of the Galaxy comic or something
with the utter futility of its team members.
Hollywood goes outside to grab the two incapacitated dumbasses and winds
up getting infected himself. Of course
while all this is happening, Martinex is having a meltdown because no one is
listening to him. He’s a giant baby, apparently.
Mainframe
has some sort of out of body experience where he leaves the universe itself so
he can speak to the Universe (it’s weird, I fully admit that). In speaking to the Universe, he finds that
there is nothing that can be done about Bubonicus except by Phoenix, who just
so happens was incapacitated right away.
Luckily for us, the Phoenix-Force is now talking to its host body. Phoenix then wills himself to be healed.
On the
Galactic Guardians’ ship, Bubonicus has boarded and Martinex is his first
victim, except it’s not Martinex, it’s Replica, the shape-shifting Skrull in
Martinex’s form. That means that the
taylor-made disease for Martinex doesn’t work on Replica, who changes back to
her old form and steals Bubonicus’ staff as the real Martinex comes up behind
Bubonicus and encases him in ice.
Gallagher does a great job of taking whiny Martinex and turning him into
a tactical hero, proving why he’s the leader of the group and why everyone
should have listened to him in the first place.
Replica
then turns into a monster and punches Bubonicus, because this is a comic book
after all. Phoenix joins the
conversation between Mainframe and Eternity (Marvel’s sentient version of the
universe), where he learns that he and he alone can get rid of Bubonicus and
the plague that he created. Phoenix
does just that, first removing the disease from Eternity, then teleporting onto
the ship and going supernova so that he can deep-clean the ship. This also kills Bubonicus (or so it seems,
again, this is a comic book).
At this
point the Galactic Guardians realize that they were actually on their way to
help the Guardians of the Galaxy, so they should probably get moving on
that. And of course, they show up just
in time to see Dormammu blowing up the Guardians’ ship.
Next Issue: Are the Guardians dead? Was this issue just a backdoor pilot for the
Galactic Guardians to take over the series?
Will Kevin West’s de-evolution into Herb Trimpe 2.0 continue?
Wednesday, May 21, 2014
Tuesday, May 20, 2014
Masochist Music Review -
What can I say, I’m a masochist
when it comes to music. I like to have
complete catalogues when it comes to my favorite musicians. Sometimes this is a good thing (Alice Cooper,
AC/DC) but oftentimes it’s not. Not only
that, but I used to fall into the trap of hearing one or two great songs and
purchasing a whole album because of it, which sometimes produced a diamond, but
usually only coal. During this series,
we will dwell on some of the albums I have in my collection that are downright
terrible. I will re-listen to them all
and give you my impression of them.
Now this is only my opinion, so
don’t take it as gospel. If you like a
particular album in this series, let me know, we’ll open up a discussion about
it. I’m always open to discussing the
merits of any particular album, and if you have any suggestions (and especially
if you have the album itself and are willing to share your views) then let me
know and I’d be happy to add it to the list.
Album Name: Poison’d
Artist: Poison
Release Date: 2007
Why you bought it:
I’m still trying to figure that out.
I mean, I have other Poison albums, but combining a cover album with a
band well past its prime is a recipe for disaster.
First impressions: It
was okay for a cover album, but nothing special at all as the covers stayed
pretty true to the originals. In fact,
the covers themselves seemed a little tame, like Poison was just going through
the motions.
Impressions upon listening to it recently: The covers are still incredibly tame. “Little Willy” and Alice Cooper’s “I Never
Cry” are good, but the rest is generic karaoke-bar fodder.
Any saving grace?:
The two songs mentioned above but that’s it.
Was it worth the purchase?:
Nope, like most cover albums, this showed a steep decline in Poison’s
ability to make compelling music. This
is probably one of the main reasons we have yet to see an actual album of new
material from Poison since this dropped in 2007.
Monday, May 19, 2014
Without Authority
A crash in an Eat @ Shrimpy's comic can never be a good sign. Tune in Wednesday to see what that was all about.
Friday, May 16, 2014
Distrust For Snakes
I think we can all empathize with Bridgestone on this one, especially you small woodland creatures out there.
Thursday, May 15, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #34
How
ominous is this cover? Charlie-27 was
dying, choking on a blood clot at the end of the last issue, and he’s nowhere
to be found on the cover here. Is this a
sign of things to come? A subtle signal
of the demise of one of the founding members of the group? We’ll have to read on to find out.
We open
right where we left off, with Yellowjacket revealing herself to Nikki and
Charlie dying on a table. No sooner do
we join the action than Yellowjacket shrinks down and flies into the mouth of
Charlie. She shoots the blood clot,
rupturing it and allowing Charlie to breathe.
I’m not sure if this does any irreparable damage to Charlie, I doubt it
as this is comics, but at least Yellowjacket has proved her usefulness so
far. We then get a call from Martinex to
check on the status of Charlie. He is
currently en route with the rest of the Galactic Guardians.
After a
brief interlude that foreshadows the next challenge for the Guardians (something
that has stowed away on the outside of their ship) we head back to New York
City where Rancor and the mutants are running the rebuilding of the realiteevee
refinery. Doom has put a program into
place where the humans will work around the clock to finish repairs on the
facility. When they eventually die from
working so hard, it is up to the mutants to bring more workers in. Pretty harsh, but classic Doom.
Back on
the Guardians’ ship, Yellowjacket is formally admitted to the team. The celebration cannot last however as there
is turbulence that Vance determines is caused by something outside. Aleta heads outside to check it out, and sees
that there is indeed something out there, surrounding the ship. She uses more power than she has ever had
before to destroy the bands that were around the ship.
We now
cut to the Galactic Guardians who are currently on their way to aid the
Guardians. They get to a point in the
universe where everything, even the universe itself is actually decaying in
front of their eyes. Before we can see
what is causing this, we cut away, but fear not because the next issue is all
about the Galactic Guardians.
We
briefly cut back to the Guardians’ ship where Nikki and Talon are telling Vance
about how Charlie became the chosen gladiator, and how he lost his hair, before
we are shot to the dark dimension where Krugarr is traveling. He is ambushed from behind and held captive
while a mysterious villain exclaims how he wants to kill The Ancient One (Dr.
Strange in the future).
Back in New York, Rancor tries to
sneak up on Doom to impale him, but is caught.
Instead of just fighting him, Rancor talks to him instead, asking him
why he’s looking at a projection of the moon.
It turns out he’s looking for the Inhumans, but can’t seem to locate
them. Another villain, one that is
watching Doom watch the moon, chimes in.
We don’t yet know who this villain is though, but like most villains, he
wants “ultimate revenge”.
We are now back with the Guardians
as they experience more turbulence. They
again look outside and this time they see that it is Dormammu, the old Dr.
Strange villain, that has ahold of their ship.
Next Issue: It’s all Galactic Guardians all the time as
the Guardians of the Galaxy wait their turn.
Wednesday, May 14, 2014
Tuesday, May 13, 2014
New Music Review – Dio: This is Your Life
There
are a lot of tribute albums out there in the musical ether. Most of those albums are made with one thing
in mind: money. Record executives put
together as many relatively known artists as they can to cover a few of a
band’s greatest hits in order to get die-hard fans to shell out an extra twelve
to fifteen dollars for a “complete” collection (I’ve fallen into this trap a
couple times). No one is denying the
talent of the musicians compiled for most tribute albums, but it still doesn’t
look like much more than a cash grab for the record company at the very least.
Here’s how you put together a proper tribute album:
1.
You make sure that, even though you’re still
charging the full price for the album ($12.00), 100% of the proceeds goes
directly to the Ronnie James Dio Stand Up and Shout Cancer Fund. That’s right, 100%.
2.
You compile some of the best bands and artists
in the business to be a part of it. Look
at this list of the artists involved:
a.
Anthrax
b.
Tenacious D
c.
Halestorm
d.
Motorhead
e.
Killswitch Engage
f.
Metallica
And that’s not even the full
list! (the only thing that could have
made it better is if they somehow got the current Black Sabbath with Ozzy to
cover a Dio track).
What
you have, when all is said and done is one of the best tribute albums I have
ever heard. It doesn’t hurt that the
songs in their original form are so strong (pulling from not only Dio’s solo
work but also his time in both Black Sabbath and Rainbow). My favorite tracks are all of the Black
Sabbath covers (“I”, “The Mob Rules”, “Man on the Silver Mountain”) but there
is not a bad track in the bunch.
If you
loved Dio, or just want to honor his memory by doing something good for a good
charity (and getting something out of it besides just that warm and fuzzy
feeling) this is the album for you. If
you want to hear a great collection of metal music by some of the best in the
business, both past and present, this is absolutely the album for you. Hell, you can’t go wrong. Buy this album.
Monday, May 12, 2014
Friday, May 9, 2014
Thursday, May 8, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #33
Well,
according to the cover, not only do we get the end of the Badoon battle, but we
also get the return of Aleta, meaning she actually beat Starhawk and has
reclaimed his body as her own? Only time
and the $1.25 cover price (God bless you early 90’s comics pricing) will tell
for sure.
We pick up exactly where we left off as the
Captain Universe-empowered Badoon is kneeling over Charlie ready to kill him,
while Dr. Strange and Vance Astro are arriving on the scene. Even though this is supposed to be a one n
one fight, Vance and Dr. Strange step right in and start to defend Charlie. Now, You can’t blame Vance or Dr. Strange, as
they did not know the arrangement, but surprisingly the king of the Badoon
doesn’t attack the Guardians’ ship as promised, which is doubly perplexing when
Nikki and Talon join the fight as well.
They are fighting Captain Universe though, a being with all of the power
of the…universe? Right on cue, the
Badoon gets right back up and starts to attack the Guardians again.
We make
a quick detour to New York City in the thirty-first century as Retox, the
realiteevee-loving gang of miscreants have finally found the complex that the
signal was coming from. Unfortunately
for them, Rancor and her mutants are already there.
Another
quick detour takes out into deep space, where Aleta is cradling an infant in
her arms. Now if you don’t know
Starhawk’s history, this might confuse you, but the tragedy of Starhawk is that
he relives his life over and over again, which means that he eventually returns
to the form of an infant and grows up again and again throughout history,
always retaining his memories. The way
that Aleta beat him, and assumed control of their shared body, is that she sped
up the inevitable and returned him to his infant form sooner than
expected. She then, unceremoniously
drops him in a jar and flies off, enjoying her new body. What happens to Starhawk from there, I have
no idea, but it does seem strange that he is now just a baby in a jar. Oh how the mighty have fallen.
Now we
are back on the Badoon homeworld where, in his haste to help, Talon casts a
spell that doesn’t work quite as he planned, which basically means that Talon
is the Orko of the Guardians. That’s a
great title to have. The Badoon gears up
for a killing blow when all of a sudden Aleta shows up and blasts him. They start duking it out while the rest of
the Guardians stand around and watch, basically making Aleta Carmelo Anthony
and the Guardians the rest of the New York Knicks on any given possession.
In the
most clichéd comic book moment yet, the Guardians realize that with their
powers combined they can defeat the Badoon.
They all hit him at once, knocking him out. Dr. Strange then goes in and removes the
Captain Universe energy from the Badoon, turning him into a plain old dirty
reptile. Everyone teleports back to the
ship, and Aleta threatens the Badoon king before she joins them. At the end of that exchange, the Badoon king
finds Charlie’s dagger (the one Yondu gave him) and gives some kind of
foreshadowy smile. We’ll see if anything
comes of that.
The
Guardians realize that they need the help of Martinex if Charlie is to survive,
so they set out on a course to find him.
Just as it’s revealed that they may not make it to Martinex in time
anyway because Charlie apparently has a massive blood clot in his throat that
is choking him, we get a glimpse at the ass of our surprise stowaway. We’ll have to wait until next time to find out
who it is in full.
Next Issue: We find out who the stowaway is and see if
she can help Charlie keep from choking to death.
Wednesday, May 7, 2014
Andrew Rose
Andrew Rose was modeled after Drew Rosenhaus, the football agent of Terrell Owens (among others). I conceived this storyline around the time T.O. was playing for the Cowboys and I was treated to seeing Rosenhaus in action. I figured if there was any logical representative of an agent in the animal kingdom it would be a snake.
Tuesday, May 6, 2014
Late to the Party Video Game Review: The Legend of Zelda A Link Between Worlds
Nostalgia
is a funny thing. It can either
transport you back to o a time and place and enhance your experience with
whatever media is doing the transporting, or it can transport you back in time
and make you think “why the hell was I so enamored with that?” Recently I have played two video games on
either side of that coin. A Link Between Worlds falls so far on
the positive side of that spectrum that I cannot recommend it with any more
vigor if I was being paid by Nintendo themselves. (The second game will be getting its own
“Late to the Party Video Game Review” in the upcoming months when I finish it).
I have
long enjoyed the Legend of Zelda games, my favorite being the original Game Boy
offering Link’s Awakening. All of my favorite Zelda games though
followed the same formula: a top-down camera angle, multiple dungeons and tons
of items to enhance my experience. The
stories have always been good, if not relatively formulaic, but they were just
a vehicle to get me to the dungeons.
Hell, at least Zelda tried to have a different story each time, unlike
Mario games which are still doing the whole “Koopa steals the princess, go
rescue her by beating up all his kids” thing.
I loved Hyrule, how it was an open world game, but not really. You had a direction and if you wanted to
follow it you absolutely could, but if you wanted to explore on your own,
that’s cool too. Side-quests were not a
part of the game (they were more like mini-games that had no real bearing on
your completion of the game aside from maybe giving you a piece of a
heart). You could find all of the heart
containers and be well equipped to fight Ganon at the end, or you could get the
bare minimum and still complete the game, no biggie. Many games have tried to replicate this feel,
but Zelda has always done it best.
This
brings us to A Link Between Worlds,
the most recent offering in the Legend of Zelda franchise and the first game to
utilize the classic top-down camera angle since 2005’s Game Boy Advance
offering The Minish Cap. I fell out of touch with the Zelda series for
quite some time as I didn’t really play a lot of Nintendo games for much of my
late high school and college years. When
I got back into Nintendo games, the Zelda series had morphed into the
over-the-shoulder camera view that I couldn’t really attribute to the series,
it never felt the same (though two people who’s video game opinions I trust
implicitly, my brother Nik, and good friend from high school Ian, have both
implored me to give them a shot). When I
heard that there would be a new Zelda game that utilized the mechanic that I
assumed was long since forgotten I was overjoyed. When I heard that it was going to be set in
the same world as A Link to the Past
(the lone Super Nintendo Zelda game) my excitement grew even more.
I
picked up the game many months after its release (unfortunately in the real
world, a mortgage trumps a return to Hyrule every time) and was blown away from
the opening screen. It took me back to
1992, providing that same sense of excitement and wonder that I felt seeing A Link to the Past and Link’s Awakening for the first
time. The best part was that I was a
more seasoned gamer this time around so I wasn’t as frustrated by the
difficulty of the Legend of Zelda series.
The game played just as I expected and just as I hoped it would. It had everything that I was looking for in a
Zelda game, from the multiple dungeons, items and characters that I remembered
from earlier games. I found the fact
that you could only rent items at first to be kind of strange, I was used to
finding them in the dungeons and keeping them, but this mechanic did put more
of an onus on doing everything possible to avoid dying (when you die all of
your rented items go back to the shop) and forced you to strategize a bit. Do you rent all of the items you can and then
try and go as far as you can or do you rent them piecemeal and do a little bit
at a time (a lot of it has to do with how confident you are in not dying).
The
fact that you can eventually buy the items is a welcome sight, and it makes
sense because the rupees in this game are plentiful. Of course it also helps that your bombs and
arrows are supplied by magic powder and not their own inventory like those
previous Zelda games. That way, you
don’t have to hope you find the item refills, you just wait until your
magic-meter replenishes itself. This
does take a bit of strategy out of the game in terms of conserving said items
as you’ll never run out, but I actually didn’t mind it. The graphics are similar to A Link to the Past but updated for the
3DS. The only problem I have is that
aside from Link and Zelda, most of the human characters look like someone took
the WiiU’s Mii-Maker and just threw a bunch of random characters together. The generic-ness of those secondary and
tertiary characters takes away from how well everything else was realized in
this game.
The
dungeons are not as frustrating as I remember A Link to the Past’s dungeons to be, but again, that may be because
it has been many years and many video game hours since I last played that
game. Regardless, there is some thought
that needs to go into the puzzles here, it’s not always flip a switch and
you’re done (with the tornado rod cave being the one that gave both me and my
girlfriend the most difficulty).
Regardless, the difficulty is not insurmountable and it actually adds to
the fun of the game. If I was able to
breeze through the game in a manner of hours, I would feel cheated (especially
since a Zelda game will never be sold for much less than its initial sale
price). Because the game provides a
challenge, and hours of entertainment on top of that, it is well worth the
price of admission.
The new mechanic is that Link can
travel between “worlds” (Hyrule and Lorule) through cracks in walls by turning
himself to a two-dimensional painting of himself. I was curious as to how this would work when
I first heard about it, but the mechanic is basically the same as A Link to the Past’s magic mirror, you
can only use it in certain areas that have the cracks, that’s all. The ability does come in handy for boss
fights as well as to complete some of the puzzles in the dungeons, so it’s nice
to see that the game designers really tried to utilize the 2D aspect for more
than just travelling between worlds.
While
this game is phenomenal in its own right, it is equally as frustrating because
of what it is. This is return to form
for the Zelda series, one that could, and should, be capitalized on by Nintendo
as their own titles for their systems (especially the WiiU) are few and far
between. Just picture A Link Between Worlds on your television
at home. Instead of looking at a tiny
screen on your 3DS, you could be controlling Link on the big screen, enjoying
all the care and detail that the designers put into this game at an enhanced
size. The 3D function on the DS does not
need to be used for this game (and I didn’t use it more than a few times just
to test it) so that would not be a huge deal.
Hell, make a brand new top-down Zelda game. Even if you want to release a regular
over-the-shoulder Zelda game every two years or so, release a top-down
nostalgic game in the interim years.
People will buy it, people will buy it the day it comes out and play the
shit out of it. Instead of releasing another
Mario game with the same tired premise and gameplay, let’s release something
everyone really wants. If Nintendo
really wants to reinvigorate its brand and become a player in the video game
wars then they should start to think about their brands, the ones they won’t
let anyone else touch, and really crank up production on those titles.
In
short, A Link Between Worlds is one
of the best games I have played in a long time and uses the nostalgia factor in
the best way possible. If you like old
Nintendo games, hell, if you like good video games in general, this is the game
for you. I could not give it a higher
recommendation.
Monday, May 5, 2014
Zzzzzz 2
Don't you hate falling asleep in the middle of a job interview? Don't you also hate that hardly any of these strips have backgrounds? I liked it while I was drawing it but looking back on it...bad form.
Friday, May 2, 2014
Tempting Fate
When your overnight crew has "roadkill" in the name, you should probably offer them a car whenever possible.
Thursday, May 1, 2014
Not So New Comic Review: Guardians of the Galaxy (1991) #32
It’s an
all-out brawl between Captain Universe (who has inhabited the body of a Badoon)
and Charlie-27 (who is now bald?) At
first, I thought that Kevin West had made a mistake that just wasn’t caught by
the editor in regards to Charlie’s lack of hair, but as the issue goes along,
we’ll see that this actually makes sense.
Not only that, but this issue features the return of Vance Astro to the
fold as well as the one, the only, Dr. Strange!
We open
on Charlie, who has since awoke from his beating by Nikki last issue and wants
revenge. If you remember, the former
lovers are fighting over the right to fight the Badoon one on one. Nikki got the upper hand early, but Charlie
is back with a vengeance. Now that he’s
not being caught off guard, he’s able to withstand the shots from Nikki’s
knuckle blasters. To help her case,
Nikki decides to up the ante by controlling the flames on her head and
directing them at Charlie’s face.
We make
a quick pit-stop to New York City of the future where the Comandeers are being
tortured so that they give up the info on the location of the destroyed realiteevee
center. And of course, they cave.
Now, in
a major shock, we jump again to Doctor Doom and Rancor’s mutants, where we
learn that it was Doom himself and not the Badoon that came up with realiteevee
after all. Doom used the Badoon so as to
stay in the shadows this whole time, but he was the one pulling the
strings. Now, his plan is to use the
mutants to reestablish realiteevee and continue to control the masses.
Now we
are back in the present, in the home of Dr. Strange as Cap ad Vance Astro are
asking him to take Vance to the Badoon homeworld. Strange says that it is possible but they
will have to travel through the dark dimension to get there. Strange is reluctant, but finally agrees to
do so and they begin their journey through the crazy Steve Ditko-esque
landscape.
On the
Guardians’ ship, Charlie beans down to the Badoon homeworld, and we see that he
beat Nikki and tied her and Talon up so that they couldn’t interfere. He shows up on the Badoon homeworld in the
their gladiatorial arena, sans hair, which was burned off in the fight with
Nikki (which explains the cover). At the
same time, the Captain Universe Badoon emerges and starts beating the crap out
of Charlie. When your opponent has the
power of the universe on his side, there’s really not a whole lot you can do,
and Charlie’s finding that out the hard way.
We now
travel to the thirty-first century and see Dr. Doom recapping a lot of what has
been going on in the last few issues, between the creation of realiteevee and
the destruction of the realiteevee complex.
In order to get Rancor on board, Doom has apparently found the missing
Wolverine claw that Rancor lost while fighting Talon. He gives it back to her and she immediately
thinks of stabbing him with it. Talk
about your lack of appreciation, jeez.
Back on
the Badoon homeworld, Charlie and the Badoon are still duking it out, while
Nikki and Talon can only watch. All of a
sudden someone that has been stowing away on the ship for a couple issues now
shows up and shoots them in the back.
Back on the homeworld, Charlie is losing miserably. Everything that he tries is being countered
by the Badoon. Everything seems pretty
hopeless, as not only will Charlie lose this battle, but the lives of Nikki and
Talon will be lost as well.
Strange
and Vance are heading through the dark dimension, battling the mindless ones,
when they come out on the other side and see the Badoon crouching over Charlie,
ready to stab him with his own dagger.
Next Issue: Will Charlie be stabbed? Or is the Badoon merely going to clean up
Charlie’s bald head? Plus, there’s at
least a twenty percent chance Dr. Strange and Vance do something useful.
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