Tuesday, September 16, 2014

Late to the Party Video Game Review – Darksiders II

                I was a huge fan of Joe Madureira when I was growing up, as were most people interested in comics in the ‘90s.  When he left to work in video games, it was a dark day indeed, but luckily we only had to wait damn near forever for the first Darksiders game to come out.  The game itself was a lot of fun, very Legend of Zelda with a darker and more mature tone to it.  The character designs were obviously stunning as well.  Being that the game was about the four horsemen of the apocalypse, and the first game only featured one of the horsemen, you would expect there to be at least one sequel.  Thankfully we did not have to wait nearly as long for Darksiders II.

                Darksiders II features a new cast of characters (you play as Death, War’s brother this time around) yet they still have the same “Joe Mad” design sense that makes them instantly appealing and a visual treat.  The game mechanics in the sequel are a little different as War was a bruiser while death is a bit quicker and lighter on his feet.  You can still equip slower weapons like maces and clubs, but who would want to?  Death also has the ability to run along walls (much more so than War did in the first game) making the puzzles a bit more interesting this time around. 

                This game definitely feels like a sequel to the first game as it is very similar in terms of its approach.  It definitely still falls under the hack/slash mold of video games where you kill a bunch of enemies and then move forward until you approach more enemies to kill, with a few puzzles thrown in for good measure.  The sequel does add in a bit more in the way of RPG elements in terms of giving Death different weapons or armor to enhance stats that the first game just did not offer.  While this adds a fun bit of customization to your character (and god-bless the animators as whatever armor you place on death shows up in the subsequent cutscenes) and you definitely get to play around with a multitude of different weapons (there are many different scythes to try and your secondary weapon can be anything from claws to maces) it doesn’t do a whole lot besides provide you with the loot to load up on health and wrath potions to get you through boss-fights (something I didn’t bother doing until later in the game).

                The world is very open while still directing you where you need to go and the collectables are plentiful (if that’s your thing).  The enemies can be a little intense at times, they either are incredibly powerful or there are so many that they tend to swarm you, but it is nothing but a momentary blip on the radar if you use your special abilities (the zombies are particularly effective even though they are quite the wrath-drain).  The majority of the bosses are difficult but not impossible, with most requiring that you do something with your most recently acquired gadget (a la Legend of Zelda) in order to defeat them.  While the bosses were generally challenging, especially figuring out that little “trick” that would help you defeat them, the final two bosses, who were straight-up hack and slash until they’re dead were incredibly easy.  For a point of reference, the scribe, the level boss right before you face the final two bosses was so difficult that I had to turn the difficulty from “normal” to “easy” (I know, I’m a pussy) after continually dying (I put it back after beating him).  While the final two bosses, I believe that I may have died once, if at all between the two.  The respite was nice, but I kind of expected more to finish off the game.

                All in all, this was a solid game, one I wish I had played a little more consistently when I bought it instead of letting it sit and coming back to it, but I had a lot of fun with it.  I’m sure it’s really cheap now so I would advise checking it out.  The stages have been set and I’ve heard rumblings of a third installment, so if we all cross our fingers it won’t happen too late for the 360 console generation (because there’s no way I’m spending the money on an xbox one)

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