I’m old
enough to remember the first iteration of Super Smash Bros. for Nintendo 64,
and while I am no connoisseur of fighting games, I enjoyed seeing Mario versus
Donkey Kong, etc. Personally, I thought
Super Smash Bros. Brawl for the Wii was the perfect fighting game. It had great characters, the fighting game
aspect was everything you remembered and loved about the series and the
sidescrolling adventure that mixed in classic gameplay with bouts of fighting
was the perfect addition to make it a fun game for the single player.
Nintendo
smartly decided to create a new Smash Bros. for the WiiU, adding more
characters and beautiful graphics to go along with their new system. Unfortunately, they replaced the
sidescrolling adventure mode with a Mario Party-esque digital board game. I played it, and I have to admit, for 90% of
it I had no idea what was going on, until it was time to fight. That was the biggest let down of the game,
because at that point, there’s not much left to the game for the single player. Is it fun to fight against your friends (or
in my case, my son, who always has to be Little Mac for some reason)? Of course it is. Beyond that though…there’s not much to keep
me there. It’s fun to pick up every once
in awhile and try out a new character, play through the game with a new set of
moves, maybe even try to master the Duck Hunt Dog or Wii Fit Trainer, but
beyond that, it doesn’t hold a lot of replay value.
The
graphics are great, as expected, the controls are relatively easy (though easier
with the WiiU pad than the stick controller) and the amount of and variance of
characters is awesome. Unfortunately, as
fighting games are expanding to add longevity to their “shelf life” Super Smash
Bros. U to a step back. Even Mortal
Kombat added different modes of play to keep things interesting.
One
final word about the Amiibos, Nintendo’s “Toys to Life” game companions: they are completely and utterly useless. In Skylanders, you can play as the toys you
collect, in Disney Infinity, you can play with the toys you collect, with
Amiibos, you bring them in to the game to earn experience…and that’s it. There have no utility in the game
itself. You can fight against them,
sure, but why would I go out and buy a Donkey Kong Amiibo only to fight against
it? I want him on my team! This, plus hearing that any progress made
with the Amiibos in Smash Bros. needs to be erased before you can use them in
the upcoming Marioparty 10 makes me wonder what the hell Nintendo is
thinking. The sculpts are great, they
all look beautiful, for the most part, but where Skylanders seems to have
perfected the genre from the get-go, Nintendo seemed like it threw something
together to avoid being left in the dust.
All in
all, Super Smash Bros. WiiU is about what you’d expect from a fighting game,
but not enough to make it a good next-gen fighting game. I still love kicking ass and taking names as
Bowser, but it’s nothing I would do with any real regularity.
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