Tuesday, August 19, 2014

Late to the Party Video Game Review – Pikmin 3

                The WiiU is pretty sparse when it comes to titles in general, especially titles created specifically for that platform.  Pikmin 3 is one of the only non-Mario WiiU exclusives out there that has received any kind of acclaim.  Was it worth it, or was it just like any girl at the Kubert School…pretty by default.  Let’s see.

                First of all, even though the characters themselves are cartoony in nature, the backgrounds are completely realistically realized, and they are stunning.  In fact, the backgrounds look even more realistic because they are populated by cartoony monsters and characters.  The fruit that you need to collect is completely realistic as well and everything environmental effects abound.  When it rains, everything looks wet.  While that may sound like a “no shit, Sherlock” statement, the fact that no stone is left unturned in that respect is incredible.  The designers could have easily made it so that the ground looked wet, or there was some “water” on the screen so you got the impression of rain, but no.  I actually feel wet while playing it, it looks that real. 

                The story itself is a pretty basic one.  You are pretty much on one giant “fetch-quest”.  Something that would take up only a small part of a larger game like Skyrim or Dragon-Age is the entire game here.  That could be why the game itself is fairly short.  You mission is to find fruit for your home planet because (social commentary alert) your home planet mis-managed their resources.  A good amount of your days are spent finding and harvesting fruit, while you also look for the other two members of your party.   Once you have all of your party together, you turn your attention to finding Olimar (who I believe was the star of the first few Pikmin games, right? I never played them) as well as your cosmic drive key so that you can actually take the fruit back home.  All of this is done in fifteen minute “days”.  At the end of each day (literally from sunup to sundown in the game) you retreat back to your ship with the Pikmin you have amassed, only to pick back up where you left off the next day.  Each day, you drink one bottle of juice (regardless of whether you have one, two or three people in your party) so you need to make sure you have enough juice, and have thereby found enough fruit in your daily travels.  This makes a big part of your day revolve around resource management.  Do I advance the story?  Do I stock up on fruit and/or Pikmin?  You have to make that decision almost on a daily basis.  Completists may want to get all of the fruit, but you can’t always access the fruit locations until later in the game, and *spoiler alert* once you’ve beaten the game, you’re done.  The game is so tied in to the story that once you have beaten the final boss, rescued Olimar and gotten your key back, that’s it.  Game over.  If you thought (like I did) that you would do all that and then be able to go back through and collect the fruit you were unable to get before (because it was underwater and you didn’t have blue PIkmin, or it was behind an electrified fence and you didn’t have yellow Pikmin) you are sadly mistaken, that is unless you want to beat the final boss again (you don’t, he’s a pain in the ass). 

                That is the one drawback to Pikmin 3.  I loved the graphics, the gameplay worked pretty well, I could have done without the gibberish that  they speak, but that’s just me, and even the length of the game was adequate, short but adequate (though if I had actually paid full price for the game I would have been a little pissed – luckily this was the Mario Kart 8 add-on).  Being handcuffed to the story and completely sabotaging the replayability of the game because of it left a sour taste in my mouth though.  I liked everything else about it so much that I looked forward to going back through and collecting the fruit I had neglected during the initial playthrough.  Now, not so much.  Will I pick the game up again at some point?  Maybe.  But a good game, with good replayability wouldn’t even leave me that choice.  I would be drawn to play the game again after beating it, like Pikmin 3 was on the way to doing until the twist ending came along. 


                The final verdict for Pikmin 3 is, like many Nintendo games unfortunately: It’s good but not something I would willingly pay full price for.  Pikmin 3 is a fun game, one that may not be suitable for kids based solely on the game mechanics, but is fun to play nonetheless.

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