Thursday, May 10, 2012

Comic Review - FCBD

Thursdays are comic review days.  Generally I will go to the comic store on Wednesday and pick up a random comic for review.  Some will be hits, most will be misses.  For this week I am reviewing a comic that I got on Free Comic Book Day this past weekend.  If you have any suggestions as to a comic you want me to review in the future, please let me know.



My big plan for free comic book day was to hit all four of the stores in the Syracuse area to get a fairly complete sample of free comics to pick through and review.  The best laid plans are often foiled by a four year old and after one comic shop it was time to head home.  The one book that I was really excited for was the Archaia Entertainment anthology.  Yes, it was a great package (who can beat a hardcover anthology for free), but it could have easily been a huge disappointment if the content did not hold up.

Luckily, for the most part the content lived up to and even exceeded expectations.

I have recently abandoned all contact with the “big 2” comic publishers in terms of purchasing their content.  Much of that has to do with the quality of the content provided, but price points are also a major factor.  I cannot, in good conscience, pay $4-$5 for a comic book that contains very little in the way of a cohesive story (I’m looking at you Bendis).  The recent legal and moral turmoil at the companies also have pushed me toward more non-traditional purchases, and I have yet to be extremely disappointed, as I often was with the standard superhero dreck.

This brings me to Mouse Guard by David Peterson.  I am all for anthropomorphized animal heroes (I miss you Captain Carrot) and will generally give those kinds of books at least a chance, as long as the art is good and the stories do not pander to the lowest common denominator.  If you have not picked up Mouse Guard yet, you owe it to yourself if you enjoy a quality read with purely beautiful artwork.  It can be a little slow at times in terms of its progression, but the lack of dialogue or exposition is filled with some of the best artwork I have ever seen in a comic book.  I can only imagine how the pitch meeting went when David Peterson met with Archaia for the first time.  When someone says they want to do something with anthropomorphized mice, my first thought is Fievel Mousekowitz.  You know, An American Tale.  I don’t know if I could sit through an entire book in that style regardless of the quality of the writing (which in and of itself is solid).  What we get instead is mice that look more realistic than any anthropomorphization of  the animal I have ever seen.  Peterson takes the world that they live in and makes it feel like it could be right outside your door, like if you are not careful you could step on one of the Mouse Guard patrolling on the fringes of their land.  This is incredibly important, in my opinion, when it comes to “funny animal comics” as they used to be called.  By having something grounded in reality, something that us mere humans can hold on to, I believe that makes the story more readily accessible to the masses.  If they see something in the stories that they can recognize, it just makes it work that much more.

The Mouse Guard offering in the anthology answers the call beautifully by telling a great one-shot story with art that is just beautiful.  The entire story is a play done with Marionettes.  This means that David Peterson has not only to add in strings for each of the puppet characters without detracting from the flow of the story, all of the joints of the various characters have to be fleshed out as if they were individual pieces that are held together by wire/string/etc. (you know, like a puppet).  Peterson pulls this off masterfully, and the Mouse Guard offering in this anthology would be enough to justify an actual price tag, but makes it so much sweeter because it was free.  Greatness isn’t usually dropped in your lap, but in this case it most certainly was.

It is so hard to follow something like Mouse Guard in an anthology because not only would many people pick up the book for that reason alone (slowly raises hand) but those individuals may expect a similar artistic quality throughout the rest of the anthology.  Have no fear.  The next story will not let you down.  Hoggle and the Worm, a Labyrinth story by the team of Ted Naifeh, Adrienne Ambrose, Cory Godbey and Deron Bennett provides a clever story with a nice twist of an ending.  That’s right, yet another story that is complete and leaves me feeling content with a beginning, middle, and end.  While the coloring is a bit muddy and tends to mix in with what appears to be digitally darkened pencils, the art has a certain cartooniness to it that I really enjoyed.

Steps of the Dapper Men was next by the team of Jim McCann, Janet K. Lee and Dave Lanphear.  While the art is very nice, the story feels like it is just trying way too hard to be way too smart.  The art definitely has the feel of a brightly colored Tim Burton movie, but can seem flat at times which does not help the fact that the story falls flat as well.  This may be a better story in a stand alone comic book/graphic novel where it has the space to flesh out the story and provide that beginning-middle-end that is important.  As it is, it feels like we are thrown into a situation and instead of learning what is going on we are hit with words, just more and more words until the sweet release of the final page. 

Where Steps of the Dapper Men fail with their overuse of nonsensical dialogue, Royden Lepp’s Rust excels with its minimalist approach.  The tone of the artwork, both in the coloring and the simplicity of the linework works so well with not only what the story is trying to say, but also with transporting the reader to a little rural farm in middle America during wartime.  It created a sense of nostalgia that is not easy to do in someone that wasn’t even alive for the Vietnam war.  I felt like a child sitting next to Oswald while he wrote his letter to his soldier father.  While Mouse Guard blew me away with the quality of the art, Rust was an experience.  My only hope is that Lepp can continue to invoke that nostalgia in a longer feature.  If he can do so then he will have a huge hit on his hands.

Cursed Pirate Girl by Jeremy Bastian was the first big “What is this crap?” moment I had when reading the anthology.  The story was bad, just plain bad.  While I realize that the whole point was that the story was incoherent ramblings from an old man, if I really wanted that I would go down to the nursing home and listen in on some of the conversations there.  If I am (theoretically) going to purchase something for entertainment purposes I want to be entertained, and in this instance I was not even remotely entertained.  The art was decent, and I love detailed artwork, but the fact that everything was rendered in such painstaking detail also created the problem of complete muddiness throughout the pages.  It may have improved with the addition of color, but it would also be difficult to color pages that are that detailed so it would probably have made the artwork even more confusing and unreadable than it is now.  While this does not ruin the anthology by any means, it does not stand up to anything else in the collection.

The final offering was Cow Boy by Nate Cosby and Chris Eliopoulos.  This is how you end an anthology.  It is a complete story that even gives a brief synopsis of the main character before getting into the story portion.  I have always liked Eliopoulos’s art and this is no different, though I think his simple linework and character design (think Peanuts) is more fittingly colored with an old-school flat coloring technique instead of the more modern, painterly effect used here.  The coloring does not detract from the art though, it is just not the perfect complement.  The story was fun and something that I could see picking up an entire trade of, which is really the whole point of adding a story to an anthology.

In summary, the anthology as a whole was very good, despite bits of nonsense here and there.  It gives me a lot of hope for Archaia moving forward and I will definitely be checking out their offerings more frequently now that I know they are unafraid of taking a risk which seems to be fairly rare in this day and age of recycled superhero plots.  A comic company like Archaia deserves not only the patronage of the general comic book lovers, but also the chance to grow to challenge the “big boys” of the industry with their combination of quality art and new ideas.  

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