Tuesday, September 4, 2012

Video Game Review - New Super Mario Brothers 2


                At this point in the careers of the probably unemployed plumbers Mario and Luigi Mario (seriously, how can they keep a business going if they are constantly saving the princess), you pretty much know what you are going to get.  The princess is going to get captured, you are going to jump, run and semi-fly through upwards of eight different worlds with various themes (desert, water, snow) as well as fighting a Koopa kid at the end of each of those worlds.  The game will climax with a big fight against Bowser himself and you will undoubtedly rescue the princess again (until the next console release when you will do it all over again (much like Bill Murray in Groundhog Day).  The big thing is trying to mix things up a little bit with each new release, coming up with a new wrinkle to keep people interested and coming back for more.  To be perfectly honest, I have a feeling that gimmicks are no longer needed, especially given the fact that many of the other games that do not feature a major Nintendo character for any of their systems, handheld and console, are sub-par at best.  Each new Mario game is treated with the fanfare that it deserves, even though they can get a little stale after awhile. 
Correction, it’s not that they necessarily feel stale, just that they feel like one large game, broken up into multiple releases.  The latest addition to the Mario pantheon does not feel like a natural sequel to the first Super Mario Brothers game for the 3DS, just because of the differing format as this one goes back to the traditional, side-scrolling 2D.  2D, 3D it doesn’t matter as the storyline is the same; it is just the dimensions that are different this time around.  In my opinion, the traditional, side-scrolling adventures are more fun than the 3D format that is more prevalent in most of the current Mario titles (Mario 64, Mario Galaxy 1 and 2 et. al.).   It is not even the fact that the side-scrollers fall into line more with what we have been conditioned to expect from Mario (for those of us old enough to remember his adventures on the original NES and it’s subsequent systems).  For me at least, it just comes down to the fact that it is so much easier to jump from platform to platform when you are going from left to right than it is from front to back on a slight angle.  This may be just my personal preference though, what do you think?  2D, 3D?  It does seem like the Mario games tend to pack more in to the 3D adventures (Super Mario Galaxy was expansive, and that’s not even counting the second one which was basically an extension of the first), but the side scrolling Mario games just bring a certain nostalgia and comfort to them that can’t be beat by adding an extra dimension.   
This game actually feels like the next step after the New Super Mario Brothers Wii game that came out a few years ago.  The only change (aside from the different system) is that this game has instituted a coin collecting mode.  Not only are there more coins in each level, but the total amount of coins are saved at the conclusion of the level.  The coins do not carry over into subsequent levels (* correction, they do carry over, I just checked last night to be sure.  Also, in case you couldn't figure it out, Bowser is pretty damn hard in this one) but there is a tally so that you are now aware of your grand total.  This increase in the number of coins is definitely helpful in the amount of lives that can be quickly accumulated (I was up past 120 last I checked) but there is no real tangible benefit to the coin accumulation.  Maybe it is used for bragging rights in the online community, and I will admit that I am a few levels from completing the game so there may be a payoff at the very end, but at this point the inclusion of this additional feature doesn’t really distinguish itself from the other Mario games at all.  The only feature that really stands out is the inclusion of the gold fireflower.  Instead of shooting fireballs that simply kill the oncoming Goomba or Koopa Trooper, the gold fireflower allows Mario to gather five coins for each successful hit on a target as well as transforming regular bricks into gold coins with a well-placed fireball.  Sure, it’s not revolutionary but it adds to the coin collecting motif and gives the player something else to do.  Plus, the power doesn’t run out after a few seconds like you would expect it to.  If you equip the gold fireflower it stays with you until you are injured, just like any of the other powers Mario gets from random vegetation along the way.
The three large coins in each level are still included but are not as vital as they were in the past (for those of you that are still stuck on Mario Galaxy, the large coins are similar to the stars that you use to unlock new worlds).  The large coins (or the stars) were used to actually further the story, basically necessitating that one complete certain parts of the game and gain a certain amount of stars before moving on, but that aspect has been removed in this game.  Yes, as I said, the coins are still there, but they are now used as keys to the various Toad Houses that pop up throughout each map (and you do not keep accumulating them as you go, you have to actually spend the coins to unlock the houses).  While these are helpful, they are not vitally important and therefore you could breeze right through the game without even visiting them if you so desired.  Like many other Mario games though, exploration is rewarded as there are levels in each world, and even whole worlds themselves, that cannot be accessed without finding secret exits.  I found one in the ghost house in the first world completely by accident, and of course by trying to locate them, the secret exits have eluded me ever since.  So even if the initial game is relatively short in length (especially for people that are used to time-sinks such as Skyrim and Kingdoms of Amalur), the replay value is relatively high.  The levels are not terribly long and puzzle-filled either so they do not get old and tiresome after a few playthroughs.
This is by no means an easy game to beat.  Hell, I don’t think there has really been an easy game in the Mario franchise (except maybe Mario 2 for the NES, especially if you just pick the Princess and float through the levels).  That being said, the aforementioned ability to accumulate lives lessens the fear of the dreaded “game over” but does nothing to help you dodge the fireballs that pop out of the river of lava, or swim any faster away from those damn fish (water levels in Mario games are the bane of my existence).  The graphics are great and the gameplay is as solid as ever though, so if you are looking to continue on the same Mario adventure that you have probably been through for years and years, pick it up and give it a whirl.  While it doesn’t necessarily bring anything new to the table, it is still fun nonetheless.  Hell, it’s not like the 3DS is brimming with quality titles right now anyway.   
8/10 – You might as well pick it up, and for forty dollars it’s not a bad value.  

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